Station XX-13737 · no signal
Local Cave Test - All 9 Types
Offline 92.209.232.65:28015 checked 15d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,737
- top 63%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Local Cave Test - All 9 Types?
You will find no gather rate in the name of Local Cave Test - All 9 Types. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Local Cave Test - All 9 Types right now?
Local Cave Test - All 9 Types is not responding at this moment and is offline, last seen 15 days ago.
How does Local Cave Test - All 9 Types rank against other Rust servers?
On player hours for the past week, Local Cave Test - All 9 Types sits at #13,737, which puts it inside the top 63% of every ranked server.
Server facts
How reliably does Local Cave Test - All 9 Types stay online?
Local Cave Test - All 9 Types is down at the moment; the last recorded contact was 15 days ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.
Which region does Local Cave Test - All 9 Types run from?
Nothing about a region comes from Local Cave Test - All 9 Types. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 92.209.232.65:28015.
What build of Rust does Local Cave Test - All 9 Types use?
Local Cave Test - All 9 Types is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Local Cave Test - All 9 Types wipe, and on which days?
Too few wipes of Local Cave Test - All 9 Types are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 15 days 1 hours.
Server tags
What do the server tags on Local Cave Test - All 9 Types mean?
Tags published by Local Cave Test - All 9 Types and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Cave Test - All 9 Types appear?
The Rust Server Trends lists that take in Local Cave Test - All 9 Types are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto Local Cave Test - All 9 Types?
You can connect by pressing F1 in Rust and typing client.connect 92.209.232.65:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.