Rust Server TrendsSeismic network · station log
Recording Stations11,695 Players60,531 Active3,473 Wipes · 3 h109 48 h

Station XX-15322 · no signal

SICH-123

Offline 92.124.162.67:28015 checked 8d ago

Connect
Players now
0/ 3
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,322
top 70%
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15322 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 3 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
609/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
389/ 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average
38/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average
47/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average
157/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
84/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on SICH-123?

The map on SICH-123 is procedural, produced by the game.

Which settings and rules apply on SICH-123?

You will find no gather rate in the name of SICH-123. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on SICH-123?

No players are recorded on SICH-123 at this moment; it is offline, and the last sighting was 8 days 17 hours ago.

How does SICH-123 rank against other Rust servers?

The last seven days of player hours place SICH-123 at #15,322, in the top 70% of all ranked servers.

Operator and location

How reliably does SICH-123 stay online?

SICH-123 is down at the moment; the last recorded contact was 8 days 17 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 19 October 2026 is when Rust Server Trends first recorded it.

Where in the world is SICH-123 hosted?

A region is not published by SICH-123. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 92.124.162.67:28015.

What build of Rust does SICH-123 use?

Rust network protocol 2634 and build 167781 on Windows is what SICH-123 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does SICH-123 wipe, and on which days?

The rhythm of SICH-123 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 17 hours is how long the current world has been running.

Tags

What do the server tags on SICH-123 mean?

These are the tags SICH-123 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp3 (Max players): The server has 3 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does SICH-123 appear?

These Rust Server Trends lists include SICH-123: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to SICH-123?

Enter client.connect 92.124.162.67:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp3
Max players The server has 3 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.