Station XX-15327 · recording
Donay Test
Online 92.118.207.131:28147 checked 12m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.2 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 15:43 UTC8d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 15 Oct, 11:34 UTC14d ago | M0.0■steady | 0 | – | 6.2 days | 0 | |
| Thu 1 Oct, 10:04 UTC28d ago | M0.3▲rising | 3 | halved by day 1 | 14.1 days | 1 | |
| Wed 30 Sep, 13:27 UTC29d ago | M0.5▲rising | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Donay Test?
The procedural map on Donay Test is size 4,250 with seed 1558127509, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Donay Test?
You will find no gather rate in the name of Donay Test. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Donay Test right now?
0 of the 40 slots on Donay Test are filled right now. The seven-day average for this server is 0 players.
How does Donay Test rank against other Rust servers?
The last seven days of player hours place Donay Test at #15,327, in the top 69% of all ranked servers.
Server facts
How reliably does Donay Test stay online?
Right now, you can reach Donay Test. The uptime it reports puts its last restart about 7 days 23 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 30 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Donay Test perform under load?
Its average server fps over the last 48 hours was 204, and it never dropped below 159. At its highest, it carried 98,551 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,830 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Donay Test hosted?
A region is not published by Donay Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 92.118.207.131:28147 is the address it uses.
What build of Rust does Donay Test use?
Donay Test is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Donay Test?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
How often does Donay Test wipe, and on which days?
There is no next wipe to predict at Donay Test, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 1 hours.
Server tags
What do the server tags on Donay Test mean?
Tags published by Donay Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Donay Test appear?
You will find Donay Test on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto Donay Test?
To join, enter client.connect 92.118.207.131:28147 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://pineriver.dk.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.