Rust Server TrendsSeismic network · station log
Recording Stations11,791 Players67,584 Active3,634 Wipes · 3 h129 48 h

Station XX-15555 · no signal

LOW.MS :: JW Test 1.1

Offline 92.118.16.95:28015 checked 16d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,555
top 71%
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15555 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct11 Oct13 Oct16 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average
501/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
309/ 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average
41/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
85/ 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
109/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on LOW.MS :: JW Test 1.1?

The procedural map on LOW.MS :: JW Test 1.1 is size 1,000 with seed 612351, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on LOW.MS :: JW Test 1.1?

No gather rate appears in the name of LOW.MS :: JW Test 1.1. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on LOW.MS :: JW Test 1.1 right now?

LOW.MS :: JW Test 1.1 is not responding at this moment and is offline, last seen 16 days 13 hours ago.

How does LOW.MS :: JW Test 1.1 rank against other Rust servers?

On player hours for the past week, LOW.MS :: JW Test 1.1 sits at #15,555, which puts it inside the top 71% of every ranked server.

Operator and location

How reliably does LOW.MS :: JW Test 1.1 stay online?

No contact with LOW.MS :: JW Test 1.1 right now, and the last recorded contact was 16 days 13 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.

Where in the world is LOW.MS :: JW Test 1.1 hosted?

A region is not published by LOW.MS :: JW Test 1.1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 92.118.16.95:28015 is the address it uses.

What build of Rust does LOW.MS :: JW Test 1.1 use?

LOW.MS :: JW Test 1.1 is running Rust network protocol 2634 and build 166652 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does LOW.MS :: JW Test 1.1 wipe, and on which days?

On record so far are too few of LOW.MS :: JW Test 1.1's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 13 hours.

Tags

What do the server tags on LOW.MS :: JW Test 1.1 mean?

Tags published by LOW.MS :: JW Test 1.1 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does LOW.MS :: JW Test 1.1 appear?

The Rust Server Trends lists that take in LOW.MS :: JW Test 1.1 are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to LOW.MS :: JW Test 1.1?

You can connect by pressing F1 in Rust and typing client.connect 92.118.16.95:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.