Rust Server TrendsSeismic network · station log
Recording Stations11,591 Players34,139 Active2,831 Wipes · 3 h62 48 h

Station XX-15988 · no signal

JW Test 2

Offline 92.118.16.102:28015 checked 22d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,988
top 71%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15988 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 07:28 UTC22d ago M0.0steady 0 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average
216/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average
13/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average
20/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
127/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average
42/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
39/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on JW Test 2?

The procedural map on JW Test 2 is size 3,000 with seed 2101864330, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on JW Test 2?

No gather rate appears in the name of JW Test 2. No group limit is published. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on JW Test 2?

No players are recorded on JW Test 2 at this moment; it is offline, and the last sighting was 22 days 20 hours ago.

How does JW Test 2 rank against other Rust servers?

The last seven days of player hours place JW Test 2 at #15,988, in the top 71% of all ranked servers.

Operator and location

How reliably does JW Test 2 stay online?

JW Test 2 is down at the moment; the last recorded contact was 22 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does JW Test 2 run from?

No region is published by JW Test 2. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 92.118.16.102:28015 is the address it uses.

What build of Rust does JW Test 2 use?

Rust network protocol 2392 and build 83261 on Windows is what JW Test 2 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on JW Test 2?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does JW Test 2 run its wipes?

The rhythm of JW Test 2 cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 22 days 21 hours is how long the current world has been running.

Lists and tags

What do the server tags on JW Test 2 mean?

Tags published by JW Test 2 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; v2392 (Protocol): Game protocol 2392: to join, your game must match this version; cs83261 (Build): Game build: 83261; ptrak (Networking): The network layer is RakNet, the game's standard; h4706bc2e (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does JW Test 2 appear?

The Rust Server Trends lists that take in JW Test 2 are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Connecting

How do you connect to JW Test 2?

You can connect by pressing F1 in Rust and typing client.connect 92.118.16.102:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,v2392,h4706bc2e,stok,gmrust,cs83261

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
v2392
Protocol Game protocol 2392: to join, your game must match this version.
cs83261
Build Game build: 83261.
ptrak
Networking The network layer is RakNet, the game's standard.

Other

h4706bc2e
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
stok
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.