Rust Server TrendsSeismic network · station log
Recording Stations11,806 Players70,052 Active3,612 Wipes · 3 h182 48 h

Station XX-13688 · recording

KiryaFun

Online 92.118.11.47:28799 checked 10m ago

monthly wipes vanillamoddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,688
top 62%
Last wipe
23d ago
monthly schedule
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-13688 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 08:13 UTC23d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - US Low Pop NA · groups of 6 · monthly · 92 on average
48/ 150
Rustafied.com - EU Low Pop EU · groups of 6 · monthly · 88 on average
110/ 150
Rustoria.co - EU Low Pop EU · groups of 6 · monthly · 82 on average
95/ 100
[TR/EU] SKY - Solo/Duo/Trio/Quad/Max5 | BUGÜN 18:00 DA WİPE EU · groups of 5 · monthly · 41 on average
7/ 200
Rustoria.co - US Low Pop NA · groups of 6 · monthly · 30 on average
18/ 100
[EU/TR] CUMHURIYET | Max5 | Vanilla |Saturdays | wiped 10/24 EU · groups of 5 · monthly · 12 on average
18/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on KiryaFun?

KiryaFun runs a procedural map of size 2,350 with seed 87492680, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on KiryaFun?

No gather rate appears in the name of KiryaFun. 5 players is the most a group can hold. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on KiryaFun right now?

0 of the 50 slots on KiryaFun are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does KiryaFun rank against other Rust servers?

On player hours for the past week, KiryaFun sits at #13,688, which puts it inside the top 62% of every ranked server.

Server facts

How reliably does KiryaFun stay online?

KiryaFun is up at the moment. Its reported uptime points to a restart about 5 days 14 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does KiryaFun hold a steady tick rate?

Across the last 48 hours it averaged 91 server fps, with a floor of 9. Buildings, deployables and all the rest of the world's entities brought it to a high of 27,676. Its highest memory use was 3,892 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does KiryaFun run from?

No region is published by KiryaFun. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 92.118.11.47:28799 is the address it uses.

Which Rust version is KiryaFun running?

On Linux, KiryaFun runs Rust network protocol 2635 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on KiryaFun?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On what timetable does KiryaFun run its wipes?

At the force wipe each month KiryaFun wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 23 days 4 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on KiryaFun mean?

These are the tags KiryaFun publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts5 (Group limit): Each team can hold up to 5; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does KiryaFun appear?

The Rust Server Trends lists that take in KiryaFun are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to KiryaFun?

You can connect by pressing F1 in Rust and typing client.connect 92.118.11.47:28799 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://site.xyz/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs167781,ts5,^o^z,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts5
Group limit Each team can hold up to 5.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.