Rust Server TrendsSeismic network · station log
Recording Stations11,819 Players71,592 Active3,741 Wipes · 3 h139 48 h

Station XX-15405 · no signal

Server Kirill

Offline 91.79.188.165:28015 checked 38d ago

Connect
Players now
0/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,405
no region published
Last wipe
48d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15405 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average
615/ 700
Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average
42/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average
85/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average
335/ 400
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
148/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average
139/ 225
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Server Kirill?

The map on Server Kirill is procedural, produced by the game.

Which settings and rules apply on Server Kirill?

You will find no gather rate in the name of Server Kirill. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Server Kirill right now?

No players are recorded on Server Kirill at this moment; it is offline, and the last sighting was 38 days 6 hours ago.

How does Server Kirill rank against other Rust servers?

On player hours for the past week, Server Kirill sits at #15,405, which puts it inside the top – of every ranked server.

Server details

How reliably does Server Kirill stay online?

No contact with Server Kirill right now, and the last recorded contact was 38 days 6 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.

Which region does Server Kirill run from?

No region is published by Server Kirill. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 91.79.188.165:28015.

What build of Rust does Server Kirill use?

On Windows, Server Kirill runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Server Kirill run its wipes?

Too few wipes of Server Kirill are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 48 days 7 hours is how long the current world has been running.

Tags

What do the server tags on Server Kirill mean?

These are the tags Server Kirill publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Server Kirill appear?

You will find Server Kirill on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Server Kirill?

To join, enter client.connect 91.79.188.165:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players 500 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build The game build is 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.