Station XX-12074 · no signal
Pirate
Offline 91.66.157.143:28015 checked 3d ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #12,074
- top 54%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 18.6 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 19:37 UTC3d ago | M0.0■steady | 1 | – | running | 1 | |
| Sun 4 Oct, 09:41 UTC24d ago | M0.0▲rising | 1 | held half | 21.4 days | 0 | |
| Fri 18 Sep, 13:16 UTC40d ago | M0.0■steady | 1 | halved by day 3 | 15.9 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Pirate?
Pirate uses a procedural map, which the game generates.
Which settings and rules apply on Pirate?
You will find no gather rate in the name of Pirate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Pirate right now?
A reading taken now finds Pirate offline; the most recent activity was 3 days 10 hours ago. The seven-day average is 1 players, with a peak of 1.
How does Pirate rank against other Rust servers?
Over the last seven days, Pirate recorded enough player hours to reach #12,074 worldwide, placing it in the top 54% of all ranked servers.
Server details
How reliably does Pirate stay online?
As recorded now, Pirate is not reachable, the last contact having been 3 days 10 hours ago. 2 of 168 hours in the last 7 full days were up time, 1% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Pirate hosted?
Nothing about a region comes from Pirate. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 91.66.157.143:28015.
Which Rust version is Pirate running?
On Windows, Pirate runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Pirate?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.
On what timetable does Pirate run its wipes?
No next wipe can be predicted for Pirate, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 11 hours.
Server tags
What do the server tags on Pirate mean?
The game's server browser reads the tags Pirate publishes: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Pirate appear?
These Rust Server Trends lists include Pirate: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto Pirate?
Enter client.connect 91.66.157.143:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.