Rust Server TrendsSeismic network · station log
Recording Stations11,681 Players64,778 Active3,475 Wipes · 3 h118 48 h

Station XX-15092 · no signal

w

Offline 91.58.68.125:28015 checked 12d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,092
top 70%
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15092 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
651/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
393/ 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average
42/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average
50/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average
169/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
97/ 125
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on w?

w uses a procedural map, which the game generates.

Which settings and rules apply on w?

No gather rate appears in the name of w. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on w right now?

No players are recorded on w at this moment; it is offline, and the last sighting was 12 days 14 hours ago.

How does w rank against other Rust servers?

Over the last seven days, w recorded enough player hours to reach #15,092 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does w stay online?

As recorded now, w is not reachable, the last contact having been 12 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 15 October 2026.

Which region does w run from?

Nothing about a region comes from w. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 91.58.68.125:28015 is the address it uses.

Which Rust version is w running?

w is running Rust network protocol 2635 and build 167819 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does w run its wipes?

Too few wipes of w are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 14 days 18 hours is how long the current world has been running.

Server tags

What do the server tags on w mean?

These are the tags w publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167819 (Build): It runs game build 167819; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does w appear?

You will find w on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto w?

To join, enter client.connect 91.58.68.125:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167819,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs167819
Build It runs game build 167819.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.