Rust Server TrendsSeismic network · station log
Recording Stations11,832 Players64,904 Active3,595 Wipes · 3 h133 48 h

Station XX-16413 · no signal

Test

Offline 91.238.98.151:28015 checked 26d ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,413
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16413 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average
569/ 700
Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average
33/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average
72/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average
296/ 400
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
125/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average
120/ 225
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test?

Test uses a procedural map, which the game generates.

Which settings and rules apply on Test?

No gather rate appears in the name of Test. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Test right now?

No players are recorded on Test at this moment; it is offline, and the last sighting was 26 days 7 hours ago.

How does Test rank against other Rust servers?

On player hours for the past week, Test sits at #16,413, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Test stay online?

As recorded now, Test is not reachable, the last contact having been 26 days 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 1 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Test hosted?

No region is published by Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.238.98.151:28015 is the address it uses.

Which Rust version is Test running?

Rust network protocol 2633 and build 165217 on Windows is what Test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Test run its wipes?

The rhythm of Test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 7 hours is how long the current world has been running.

Lists and tags

What do the server tags on Test mean?

These are the tags Test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test appear?

You will find Test on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Test?

Enter client.connect 91.238.98.151:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players Slots: 2.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.