Station US-15344 · recording
Server hosted by Physgun.com
Online NA · us5 91.229.114.90:28128 checked 7m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69% · #1522 in NA
- Last wipe
- 100d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Server hosted by Physgun.com?
Server hosted by Physgun.com runs a procedural map of size 5,000 with seed 567878521, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Server hosted by Physgun.com?
You will find no gather rate in the name of Server hosted by Physgun.com. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Server hosted by Physgun.com?
0 of the 100 slots on Server hosted by Physgun.com are filled right now. The seven-day average for this server is 0 players.
How does Server hosted by Physgun.com rank against other Rust servers?
For player hours across the last seven days, Server hosted by Physgun.com takes #15,344 overall and #1,522 in North America, inside the top 69% of all ranked servers.
Server facts
How reliably does Server hosted by Physgun.com stay online?
Right now, you can reach Server hosted by Physgun.com. The uptime it reports puts its last restart about 94 days 3 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Server hosted by Physgun.com hold a steady tick rate?
The 48-hour average is 60 server fps; 60 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 139,859. It reached a ceiling of 5,525 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Server hosted by Physgun.com hosted?
Its region code is us5, and Server hosted by Physgun.com lists itself in North America with the NA tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 91.229.114.90:28128.
What build of Rust does Server hosted by Physgun.com use?
Rust network protocol 2631 and build 158240 on Linux is what Server hosted by Physgun.com runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Server hosted by Physgun.com run its wipes?
On record so far are too few of Server hosted by Physgun.com's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 100 days 20 hours.
Server tags
What do the server tags on Server hosted by Physgun.com mean?
Tags published by Server hosted by Physgun.com and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2631 (Protocol): To connect, your game must be on the same protocol, 2631; cs158240 (Build): Game build: 158240; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): You'll see it listed with the region code us5; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Server hosted by Physgun.com appear?
The Rust Server Trends lists that take in Server hosted by Physgun.com are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Server hosted by Physgun.com?
Enter client.connect 91.229.114.90:28128 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.