Rust Server TrendsSeismic network · station log
Recording Stations11,744 Players74,144 Active3,692 Wipes · 3 h138 48 h

Station US-15432 · recording

Server hosted by Physgun.com

Online NA · us5 91.229.114.89:28015 checked 14m ago

teams off moddedcarbonhardcore
Connect
Players now
0/ 69
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,432
top 69% · #1539 in NA
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station US-15432 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 69 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 04:01 UTC25d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
1/ 50
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 39 on average
6/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average
6/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
9/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average
3/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average
6/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Server hosted by Physgun.com?

Generated by the game, the map on Server hosted by Physgun.com is procedural and size 4,000.

Which settings and rules apply on Server hosted by Physgun.com?

You will find no gather rate in the name of Server hosted by Physgun.com. It gives no group limit in its listing. hardcore is the game mode, Facepunch's most demanding mode. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Server hosted by Physgun.com right now?

A reading taken now shows 0 players on Server hosted by Physgun.com, which has 69 slots. The population averaged 0 players over the past week.

How does Server hosted by Physgun.com rank against other Rust servers?

For player hours across the last seven days, Server hosted by Physgun.com takes #15,432 overall and #1,539 in North America, inside the top 69% of all ranked servers.

Server facts

How reliably does Server hosted by Physgun.com stay online?

Right now, you can reach Server hosted by Physgun.com. Going by the uptime figure it reports, it restarted about 40 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does Server hosted by Physgun.com hold a steady tick rate?

The 48-hour average is 129 server fps; 56 is the lowest observed. The world held up to 89,605 entities at its peak, buildings and deployables included. It reached a ceiling of 2,939 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Server hosted by Physgun.com hosted?

Its region code is us5, and Server hosted by Physgun.com lists itself in North America with the NA tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 91.229.114.89:28015.

What build of Rust does Server hosted by Physgun.com use?

On Linux, Server hosted by Physgun.com runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Server hosted by Physgun.com?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does Server hosted by Physgun.com wipe, and on which days?

The rhythm of Server hosted by Physgun.com cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 9 hours is how long the current world has been running.

Tags

What do the server tags on Server hosted by Physgun.com mean?

The game's server browser reads the tags Server hosted by Physgun.com publishes: gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp69 (Max players): Slots: 69; ts0 (Group limit): Team play is turned off; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): You'll see it listed with the region code us5; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Server hosted by Physgun.com appear?

You will find Server hosted by Physgun.com on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

How to join

What steps get you onto Server hosted by Physgun.com?

You can connect by pressing F1 in Rust and typing client.connect 91.229.114.89:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp69,ptrak,$rus5,v2635,NA,gmhardcore,cs168909,ts0,^z,^y

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp69
Max players Slots: 69.
ts0
Group limit Team play is turned off.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus5
Region code You'll see it listed with the region code us5.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.