Rust Server TrendsSeismic network · station log
Recording Stations11,904 Players91,721 Active4,063 Wipes · 3 h165 48 h

Station US-13488 · recording

Development Server

Online NA · us5 91.229.114.45:28075 checked 12m ago

vanillamoddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,488
top 61% · #1438 in NA
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station US-13488 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 17:00 UTC
Peak · 48 h
1most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75120:0005:0014:0000:0009:0018:00Wiped Sun 25 Oct, 21:41 UTCWIPEWiped Mon 26 Oct, 17:02 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
02040608020:0005:0014:0000:0009:0018:00Wiped Sun 25 Oct, 21:41 UTCWIPEWiped Mon 26 Oct, 17:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1.5

The first 48 hours of its last wipes

Wed 21 OctWed 21 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 17:02 UTC1d ago – – – – running 0
Sun 25 Oct, 21:41 UTC1d ago – – – – – 0
Wed 21 Oct, 19:14 UTC6d ago M0.0rising 1 halved by day 2 4.1 days 0
Wed 21 Oct, 04:33 UTC6d ago M0.0rising 1 – 0.6 days 0
Mon 12 Oct, 09:42 UTC15d ago M0.0rising 1 halved by day 2 8.8 days 0
Sat 10 Oct, 06:47 UTC17d ago M0.0rising 1 halved by day 1 2.1 days 0
Thu 1 Oct, 19:10 UTC FW26d ago M0.0rising 1 halved by day 1 8.5 days 0
Wed 30 Sep, 06:48 UTC27d ago M0.0rising 1 – 1.5 days 0
Sun 27 Sep, 03:17 UTC30d ago M0.0rising 1 halved by day 1 3.1 days 0
Fri 25 Sep, 23:47 UTC31d ago M0.0rising 1 – 1.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 36 on average
40/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average
10/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
14/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average
8/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average
19/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
11/ 90
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Development Server?

Development Server runs a procedural map of size 2,600 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on Development Server?

No gather rate appears in the name of Development Server. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Development Server?

A reading taken now shows 0 players on Development Server, which has 5 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 0 players.

How does Development Server rank against other Rust servers?

The last seven days of player hours place Development Server at #13,488, in the top 61% of all ranked servers and #1,438 in North America.

Server facts

How reliably does Development Server stay online?

As recorded now, Development Server is running. Going by the uptime figure it reports, it restarted about 25 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Development Server hold a steady tick rate?

Its average server fps over the last 48 hours was 60, and it never dropped below 60. Buildings, deployables and all the rest of the world's entities brought it to a high of 37,027. Memory use peaked at 1,865 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Development Server hosted?

The NA tag puts Development Server in North America, and the region code it publishes is us5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 91.229.114.45:28075.

What build of Rust does Development Server use?

Rust network protocol 2635 and build 168909 on Linux is what Development Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Development Server?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.5.

How often does Development Server wipe, and on which days?

No next wipe can be predicted for Development Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 hours is how long the current world has been running.

Tags

What do the server tags on Development Server mean?

Tags published by Development Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Development Server appear?

These Rust Server Trends lists include Development Server: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to Development Server?

To join, enter client.connect 91.229.114.45:28075 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus5
Region code The region code for this server is us5.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.