Rust Server TrendsSeismic network · station log
Recording Stations11,600 Players39,840 Active2,868 Wipes · 3 h129 48 h

Station US-4918 · no signal

Dankalucaland

Offline NA · us5 91.229.114.24:28063 checked 6h ago

vanillamoddedoxide
Connect
Players now
0/ 2
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
2
peak 2
Rank
#4,918
top 22% · #832 in NA
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station US-4918 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 2 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Thu 17:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5222:0000:0018:0019:0021:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608022:0000:0018:0019:0021:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 22% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 00:04 UTC28d ago M0.0steady 2 – running 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average
31/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 30 on average
18/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 25 on average
52/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
4/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
6/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
3/ 90
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Dankalucaland?

Dankalucaland runs a procedural map of size 6,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on Dankalucaland?

You will find no gather rate in the name of Dankalucaland. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Dankalucaland?

No players are recorded on Dankalucaland at this moment; it is offline, and the last sighting was 6 hours ago. Averaged across the last seven days the population was 2 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 23:00 UTC at 2 players.

How does Dankalucaland rank against other Rust servers?

Dankalucaland is #832 in North America and #4,918 worldwide on the past week's player hours, within the top 22% of ranked servers.

Operator and location

How reliably does Dankalucaland stay online?

As recorded now, Dankalucaland is not reachable, the last contact having been 6 hours ago. Its reported uptime points to a restart about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 25, or 15% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Dankalucaland hold a steady tick rate?

Across the last 48 hours it averaged 60 server fps, with a floor of 60. The world held up to 48,160 entities at its peak, buildings and deployables included. Memory use peaked at 2,873 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Dankalucaland run from?

The NA tag puts Dankalucaland in North America, and the region code it publishes is us5. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 91.229.114.24:28063 is the address it uses.

Which Rust version is Dankalucaland running?

Dankalucaland is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Dankalucaland?

2 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does Dankalucaland wipe, and on which days?

The rhythm of Dankalucaland cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 28 days 5 hours.

Server tags

What do the server tags on Dankalucaland mean?

The game's server browser reads the tags Dankalucaland publishes: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America; sc1 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Dankalucaland appear?

The Rust Server Trends lists that take in Dankalucaland are: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto Dankalucaland?

To join, enter client.connect 91.229.114.24:28063 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,sc1,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp2
Max players Slots: 2.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus5
Region code The region code for this server is us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Other

sc1
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.