Rust Server TrendsSeismic network · station log
Recording Stations11,703 Players49,472 Active2,998 Wipes · 3 h104 48 h

Station US-15269 · recording

Server hosted by Physgun.com

Online NA · us5 91.229.114.24:28055 checked 9m ago

vanillamoddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,269
top 69% · #1496 in NA
Last wipe
2d ago
no schedule published
Next wipe
4d 16h
Tue 3 Nov, 19:08 UTC
Seismic record · station US-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Tuesday 3 November, 19:08 UTC, in 4d 16h. Every Tuesday at 19:08 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 4d 16hTue 3 Nov, 19:08 UTC
  2. 6d 16hThu 5 Nov, 19:00 UTCFW
  3. 11d 16hTue 10 Nov, 19:08 UTC
  4. 18d 16hTue 17 Nov, 19:08 UTC
  5. 25d 16hTue 24 Nov, 19:08 UTC
  6. 32d 16hTue 1 Dec, 19:08 UTC
  7. 34d 16hThu 3 Dec, 19:00 UTCFW
  8. 39d 16hTue 8 Dec, 19:08 UTC

The first 48 hours of its last wipes

Tue 27 OctTue 20 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 19:08 UTC2d ago M0.0steady 0 – running 0
Tue 20 Oct, 19:09 UTC9d ago M0.0steady 0 – 7 days 0
Tue 13 Oct, 19:09 UTC16d ago M0.0steady 0 – 7 days 0
Tue 6 Oct, 19:12 UTC23d ago M0.0steady 0 – 7 days 0
Tue 29 Sep, 19:10 UTC30d ago M0.0steady 0 – 7 days 0
Tue 22 Sep, 19:09 UTC37d ago M0.0steady 0 – 7 days 0
Tue 15 Sep, 19:14 UTC44d ago M0.0steady 0 – 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average
53/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 30 on average
49/ 60
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 25 on average
77/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
6/ 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
18/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
10/ 90
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Server hosted by Physgun.com?

The procedural map on Server hosted by Physgun.com is size 3,500 with seed 5555, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Server hosted by Physgun.com?

No gather rate appears in the name of Server hosted by Physgun.com. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Server hosted by Physgun.com right now?

0 of the 100 slots on Server hosted by Physgun.com are filled right now. Averaged across the last seven days, the population was 0 players.

How does Server hosted by Physgun.com rank against other Rust servers?

The last seven days of player hours place Server hosted by Physgun.com at #15,269, in the top 69% of all ranked servers and #1,496 in North America.

Server facts

How reliably does Server hosted by Physgun.com stay online?

Right now, you can reach Server hosted by Physgun.com. The uptime it reports puts its last restart about 2 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Server hosted by Physgun.com perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. At its highest, it carried 71,096 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,930 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Server hosted by Physgun.com hosted?

Its region code is us5, and Server hosted by Physgun.com lists itself in North America with the NA tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 91.229.114.24:28055.

What build of Rust does Server hosted by Physgun.com use?

Server hosted by Physgun.com is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Server hosted by Physgun.com?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does Server hosted by Physgun.com run its wipes?

At Server hosted by Physgun.com the wipes follow a every Tuesday at 19:08 UTC rhythm. Tuesday 3 November at 19:08 UTC is when its next wipe is due. It has run its current world for 2 days 7 hours.

Server tags

What do the server tags on Server hosted by Physgun.com mean?

These are the tags Server hosted by Physgun.com publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): You'll see it listed with the region code us5; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Server hosted by Physgun.com appear?

These Rust Server Trends lists include Server hosted by Physgun.com: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

How do you connect to Server hosted by Physgun.com?

Enter client.connect 91.229.114.24:28055 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus5
Region code You'll see it listed with the region code us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.