Station US-15323 · recording
Project Paradox Test Server
Online NA · us5 91.229.114.24:28047 checked 9m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69% · #1529 in NA
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.9 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 13:30 UTC9d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 1 Oct, 13:52 UTC27d ago | M0.0▲rising | 1 | halved by day 1 | 18 days | 0 | |
| Tue 29 Sep, 20:56 UTC28d ago | M0.0▲rising | 1 | – | 1.7 days | 0 | |
| Mon 21 Sep, 14:51 UTC37d ago | M0.0▲rising | 1 | halved by day 1 | 8.3 days | 0 | |
| Sun 20 Sep, 22:43 UTC37d ago | M0.3▲rising | 2 | – | 0.7 days | 0 | |
| Fri 18 Sep, 00:34 UTC40d ago | M0.3▲rising | 2 | halved by day 1 | 2.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Project Paradox Test Server?
The procedural map on Project Paradox Test Server is size 4,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on Project Paradox Test Server?
You will find no gather rate in the name of Project Paradox Test Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Project Paradox Test Server?
A reading taken now shows 0 players on Project Paradox Test Server, which has 20 slots. The population averaged 0 players over the past week.
How does Project Paradox Test Server rank against other Rust servers?
Project Paradox Test Server is #1,529 in North America and #15,323 worldwide on the past week's player hours, within the top 69% of ranked servers.
Operator and location
How reliably does Project Paradox Test Server stay online?
Project Paradox Test Server is up at the moment. The uptime it reports puts its last restart about 9 days 2 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Project Paradox Test Server hold a steady tick rate?
Across the last 48 hours it averaged 48 server fps, with a floor of 48. The world held up to 112,944 entities at its peak, buildings and deployables included. Memory use peaked at 4,413 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Project Paradox Test Server hosted?
Its region code is us5, and Project Paradox Test Server lists itself in North America with the NA tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 91.229.114.24:28047 is the address it uses.
Which Rust version is Project Paradox Test Server running?
Project Paradox Test Server is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Project Paradox Test Server?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does Project Paradox Test Server wipe, and on which days?
There is no next wipe to predict at Project Paradox Test Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 9 days 7 hours.
Server tags
What do the server tags on Project Paradox Test Server mean?
The game's server browser reads the tags Project Paradox Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Project Paradox Test Server appear?
You will find Project Paradox Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Project Paradox Test Server?
Enter client.connect 91.229.114.24:28047 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.