Rust Server TrendsSeismic network · station log
Recording Stations11,749 Players74,551 Active3,731 Wipes · 3 h142 48 h

Station US-13095 · recording

The4s Server [NO RULES] hosted by Physgun.com

Online NA · us5 91.229.114.221:28087 checked 10m ago

vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,095
top 59% · #1416 in NA
Last wipe
20d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station US-13095 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Mon 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 09:35 UTC20d ago M0.0rising 1 – running 0
Wed 7 Oct, 15:07 UTC20d ago M0.0steady 1 – 0.8 days 1
Wed 7 Oct, 08:55 UTC21d ago M0.0rising 1 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 39 on average
9/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average
6/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
9/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average
3/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average
6/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
6/ 90
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on The4s Server [NO RULES] hosted by Physgun.com?

Generated by the game, the map on The4s Server [NO RULES] hosted by Physgun.com is procedural, size 4,500 with seed 1586544950. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on The4s Server [NO RULES] hosted by Physgun.com?

The name of The4s Server [NO RULES] hosted by Physgun.com gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on The4s Server [NO RULES] hosted by Physgun.com right now?

0 of the 100 slots on The4s Server [NO RULES] hosted by Physgun.com are filled right now. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 1 players.

How does The4s Server [NO RULES] hosted by Physgun.com rank against other Rust servers?

The last seven days of player hours place The4s Server [NO RULES] hosted by Physgun.com at #13,095, in the top 59% of all ranked servers and #1,416 in North America.

Server details

How reliably does The4s Server [NO RULES] hosted by Physgun.com stay online?

Right now, you can reach The4s Server [NO RULES] hosted by Physgun.com. Its reported uptime points to a restart about 5 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 7 October 2026 it was recorded for the first time by Rust Server Trends.

How well does The4s Server [NO RULES] hosted by Physgun.com perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. At its highest, it carried 118,059 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,199 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does The4s Server [NO RULES] hosted by Physgun.com run from?

Its region code is us5, and The4s Server [NO RULES] hosted by Physgun.com lists itself in North America with the NA tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 91.229.114.221:28087.

What build of Rust does The4s Server [NO RULES] hosted by Physgun.com use?

The4s Server [NO RULES] hosted by Physgun.com is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on The4s Server [NO RULES] hosted by Physgun.com?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does The4s Server [NO RULES] hosted by Physgun.com wipe, and on which days?

No next wipe can be predicted for The4s Server [NO RULES] hosted by Physgun.com, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 20 days 3 hours.

Server tags

What do the server tags on The4s Server [NO RULES] hosted by Physgun.com mean?

The game's server browser reads the tags The4s Server [NO RULES] hosted by Physgun.com publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does The4s Server [NO RULES] hosted by Physgun.com appear?

The Rust Server Trends lists that take in The4s Server [NO RULES] hosted by Physgun.com are: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto The4s Server [NO RULES] hosted by Physgun.com?

To join, enter client.connect 91.229.114.221:28087 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code The region code for this server is us5.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.