Station US-15327 · no signal
Fallen Dev Server
Offline NA · us5 91.229.114.221:28079 checked 11d ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 70% · #1560 in NA
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Fallen Dev Server?
Fallen Dev Server runs a procedural map of size 1,500 with seed 1234567, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Fallen Dev Server?
You will find no gather rate in the name of Fallen Dev Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Fallen Dev Server?
Fallen Dev Server is not responding at this moment and is offline, last seen 11 days 21 hours ago.
How does Fallen Dev Server rank against other Rust servers?
Fallen Dev Server is #1,560 in North America and #15,327 worldwide on the past week's player hours, within the top 70% of ranked servers.
Server facts
How reliably does Fallen Dev Server stay online?
No contact with Fallen Dev Server right now, and the last recorded contact was 11 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.
Which region does Fallen Dev Server run from?
Its region code is us5, and Fallen Dev Server lists itself in North America with the NA tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.229.114.221:28079 is the address it uses.
What build of Rust does Fallen Dev Server use?
Rust network protocol 2634 and build 167781 on Linux is what Fallen Dev Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Fallen Dev Server wipe, and on which days?
The rhythm of Fallen Dev Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 25 days 6 hours.
Tags
What do the server tags on Fallen Dev Server mean?
Tags published by Fallen Dev Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp8 (Max players): 8 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Fallen Dev Server appear?
The Rust Server Trends lists that take in Fallen Dev Server are: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Fallen Dev Server?
To join, enter client.connect 91.229.114.221:28079 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
