Station US-8855 · no signal
Hurricane • Dev
Offline NA · us5 91.229.114.221:28047 checked 4h ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #8,855
- top 40% · #1220 in NA
- Last wipe
- 23d ago
- monthly schedule
- Next wipe
- 8d 10h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Tue 23:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 8d 10hThu 5 Nov, 19:00 UTCFW
- 36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 21:58 UTC23d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Hurricane • Dev?
The procedural map on Hurricane • Dev is size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Cat5.gg.
Which settings and rules apply on Hurricane • Dev?
The name of Hurricane • Dev gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The plugins run on Carbon. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Hurricane • Dev right now?
Hurricane • Dev is not responding at this moment and is offline, last seen 4 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.
How does Hurricane • Dev rank against other Rust servers?
For player hours across the last seven days, Hurricane • Dev takes #8,855 overall and #1,220 in North America, inside the top 40% of all ranked servers.
Operator and location
How reliably does Hurricane • Dev stay online?
As recorded now, Hurricane • Dev is not reachable, the last contact having been 4 hours ago. Its reported uptime points to a restart about 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 5, or 3% of the time. On 14 September 2026 it was recorded for the first time by Rust Server Trends.
Does Hurricane • Dev hold a steady tick rate?
Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 108,117 entities at its peak, buildings and deployables included. It reached a ceiling of 3,419 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Hurricane • Dev hosted?
The NA tag puts Hurricane • Dev in North America, and the region code it publishes is us5. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 91.229.114.221:28047.
Which Rust version is Hurricane • Dev running?
Hurricane • Dev is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Hurricane • Dev?
On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 1 hours after the wipe.
How often does Hurricane • Dev wipe, and on which days?
At the force wipe each month Hurricane • Dev wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 23 days 10 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Hurricane • Dev mean?
The game's server browser reads the tags Hurricane • Dev publishes: gmrust (Game mode): Survival in standard Rust; mp8 (Max players): The server has 8 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): Region code: us5; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Hurricane • Dev appear?
The Rust Server Trends lists that take in Hurricane • Dev are: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto Hurricane • Dev?
To join, enter client.connect 91.229.114.221:28047 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/AG58PsFGGd is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.