Rust Server TrendsSeismic network · station log
Recording Stations11,808 Players76,491 Active3,745 Wipes · 3 h114 48 h

Station US-5868 · no signal

GoblinGaming Dev Server

Offline NA · us5 91.229.114.221:28031 checked 10h ago

vanillamoddedoxide
Connect
Players now
0/ 8
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 1
Rank
#5,868
top 26% · #961 in NA
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station US-5868 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 8 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+1into Wed 03:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0003:0008:0000:0005:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304022:0003:0008:0000:0005:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep1 Oct26 Oct28 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 04:39 UTC3d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average
34/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average
27/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
9/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
12/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
21/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
11/ 90
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on GoblinGaming Dev Server?

Generated by the game, the map on GoblinGaming Dev Server is procedural, size 3,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on GoblinGaming Dev Server?

The name of GoblinGaming Dev Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on GoblinGaming Dev Server right now?

GoblinGaming Dev Server is not responding at this moment and is offline, last seen 10 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The last 48 hours show their highest activity at 23:00 UTC, averaging 1 players.

How does GoblinGaming Dev Server rank against other Rust servers?

GoblinGaming Dev Server is #961 in North America and #5,868 worldwide on the past week's player hours, within the top 26% of ranked servers.

Server facts

How reliably does GoblinGaming Dev Server stay online?

No contact with GoblinGaming Dev Server right now, and the last recorded contact was 10 hours ago. Going by the uptime figure it reports, it restarted about 1 hours ago. It was up 17% of the time across the last 7 full days: 29 of 168 hours. 24 September 2026 is when Rust Server Trends first recorded it.

Does GoblinGaming Dev Server hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 20. The world held up to 88,453 entities at its peak, buildings and deployables included. Its highest memory use was 3,006 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does GoblinGaming Dev Server run from?

Its region code is us5, and GoblinGaming Dev Server lists itself in North America with the NA tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 91.229.114.221:28031.

Which Rust version is GoblinGaming Dev Server running?

Rust network protocol 2635 and build 168909 on Linux is what GoblinGaming Dev Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on GoblinGaming Dev Server?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 17 hours after the wipe.

On what timetable does GoblinGaming Dev Server run its wipes?

On record so far are too few of GoblinGaming Dev Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 3 days 16 hours.

Tags

What do the server tags on GoblinGaming Dev Server mean?

The game's server browser reads the tags GoblinGaming Dev Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does GoblinGaming Dev Server appear?

You will find GoblinGaming Dev Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto GoblinGaming Dev Server?

To join, enter client.connect 91.229.114.221:28031 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players Slots: 8.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus5
Region code The region code for this server is us5.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.