Station US-6424 · recording
RedMoon (In Development)
Online NA · us5 91.229.114.221:28023 checked 9m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,424
- top 29% · #1035 in NA
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 02:02 UTC8d ago | M0.0▲rising | 2 | – | running | 1 | |
| Sun 18 Oct, 04:53 UTC9d ago | M0.3▲rising | 2 | – | 0.9 days | 0 | |
| Sat 17 Oct, 15:47 UTC10d ago | M0.3▲rising | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RedMoon (In Development)?
The procedural map on RedMoon (In Development) is size 4,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on RedMoon (In Development)?
No gather rate appears in the name of RedMoon (In Development). At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on RedMoon (In Development)?
A reading taken now shows 0 players on RedMoon (In Development), which has 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2.
How does RedMoon (In Development) rank against other Rust servers?
For player hours across the last seven days, RedMoon (In Development) takes #6,424 overall and #1,035 in North America, inside the top 29% of all ranked servers.
Server facts
How reliably does RedMoon (In Development) stay online?
Right now, you can reach RedMoon (In Development). Its reported uptime points to a restart about 12 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 17 October 2026 it was recorded for the first time by Rust Server Trends.
How well does RedMoon (In Development) perform under load?
Across the last 48 hours it averaged 29 server fps, with a floor of 4. At its highest, it carried 98,605 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,815 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does RedMoon (In Development) run from?
The NA tag puts RedMoon (In Development) in North America, and the region code it publishes is us5. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 91.229.114.221:28023.
What build of Rust does RedMoon (In Development) use?
Rust network protocol 2635 and build 168909 on Linux is what RedMoon (In Development) runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on RedMoon (In Development)?
2 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak.
On what timetable does RedMoon (In Development) run its wipes?
No next wipe can be predicted for RedMoon (In Development), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 8 days 16 hours.
Server tags
What do the server tags on RedMoon (In Development) mean?
Tags published by RedMoon (In Development) and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): Region code: us5; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RedMoon (In Development) appear?
These Rust Server Trends lists include RedMoon (In Development): Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to RedMoon (In Development)?
You can connect by pressing F1 in Rust and typing client.connect 91.229.114.221:28023 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
