Rust Server TrendsSeismic network · station log
Recording Stations11,645 Players47,241 Active3,160 Wipes · 3 h100 48 h

Station XX-13870 · no signal

San2Server

Offline 91.223.110.27:28015 checked 26d ago

Connect
Players now
1/ 6
17% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,870
top 60%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13870 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 6 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 538 on average
452/ 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
263/ 225
Rustoria.co - EU Main EU · groups of 16+ · weekly · 316 on average
28/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 315 on average
35/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 275 on average
149/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
52/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on San2Server?

San2Server uses a procedural map, which the game generates.

Which settings and rules apply on San2Server?

No gather rate appears in the name of San2Server. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on San2Server?

A reading taken now finds San2Server offline; the most recent activity was 26 days 12 hours ago.

How does San2Server rank against other Rust servers?

Over the last seven days, San2Server recorded enough player hours to reach #13,870 worldwide, placing it in the top 60% of all ranked servers.

Server facts

How reliably does San2Server stay online?

No contact with San2Server right now, and the last recorded contact was 26 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 1 October 2026 is when Rust Server Trends first recorded it.

Which region does San2Server run from?

A region is not published by San2Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.223.110.27:28015 is the address it uses.

What build of Rust does San2Server use?

Rust network protocol 2634 and build 166494 on Windows is what San2Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does San2Server run its wipes?

Too few wipes of San2Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 14 hours is how long the current world has been running.

Lists and tags

What do the server tags on San2Server mean?

These are the tags San2Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): The server has 6 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does San2Server appear?

The Rust Server Trends lists that take in San2Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto San2Server?

Enter client.connect 91.223.110.27:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp6,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp6
Max players The server has 6 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build Game build: 166494.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.