Station XX-5093 · recording
[RU] FateGames | PvE | NoRaid | NoKill
Online 91.214.240.152:28015 checked 11m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,093
- top 23%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- +1into Tue 18:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.9 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 01:34 UTC2d ago | M0.0■steady | 1 | – | running | 1 | |
| Sun 25 Oct, 03:32 UTC3d ago | M0.0▲rising | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [RU] FateGames | PvE | NoRaid | NoKill?
The map on [RU] FateGames | PvE | NoRaid | NoKill is procedural, produced by the game.
Which settings and rules apply on [RU] FateGames | PvE | NoRaid | NoKill?
You will find no gather rate in the name of [RU] FateGames | PvE | NoRaid | NoKill. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on [RU] FateGames | PvE | NoRaid | NoKill?
At this moment, [RU] FateGames | PvE | NoRaid | NoKill records 0 players across 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The last 48 hours show their highest activity at 04:00 UTC, averaging 1 players.
How does [RU] FateGames | PvE | NoRaid | NoKill rank against other Rust servers?
The last seven days of player hours place [RU] FateGames | PvE | NoRaid | NoKill at #5,093, in the top 23% of all ranked servers.
Server facts
How reliably does [RU] FateGames | PvE | NoRaid | NoKill stay online?
[RU] FateGames | PvE | NoRaid | NoKill is up at the moment. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 14 October 2026.
Which region does [RU] FateGames | PvE | NoRaid | NoKill run from?
Its name points to Europe, but [RU] FateGames | PvE | NoRaid | NoKill publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 91.214.240.152:28015.
What build of Rust does [RU] FateGames | PvE | NoRaid | NoKill use?
On Linux, [RU] FateGames | PvE | NoRaid | NoKill runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on [RU] FateGames | PvE | NoRaid | NoKill?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On what timetable does [RU] FateGames | PvE | NoRaid | NoKill run its wipes?
The rhythm of [RU] FateGames | PvE | NoRaid | NoKill cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 2 hours is how long the current world has been running.
Tags
What do the server tags on [RU] FateGames | PvE | NoRaid | NoKill mean?
These are the tags [RU] FateGames | PvE | NoRaid | NoKill publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [RU] FateGames | PvE | NoRaid | NoKill appear?
The Rust Server Trends lists that take in [RU] FateGames | PvE | NoRaid | NoKill are: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
What steps get you onto [RU] FateGames | PvE | NoRaid | NoKill?
You can connect by pressing F1 in Rust and typing client.connect 91.214.240.152:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.