Station XX-10558 · recording
TEST SERVER
Online 91.200.13.51:28015 checked 13m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,558
- top 47%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 08:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on TEST SERVER?
TEST SERVER runs a procedural map of size 1,000 with seed 12345, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on TEST SERVER?
No gather rate appears in the name of TEST SERVER. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Player counts
What is the current population on TEST SERVER?
A reading taken now shows 0 players on TEST SERVER, which has 10 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 08:00 UTC, averaging 0 players.
How does TEST SERVER rank against other Rust servers?
Over the last seven days, TEST SERVER recorded enough player hours to reach #10,558 worldwide, placing it in the top 47% of all ranked servers.
Operator and location
How reliably does TEST SERVER stay online?
Right now, you can reach TEST SERVER. It was up 98% of the time across the last 2 full days: 47 of 48 hours. 26 October 2026 is when Rust Server Trends first recorded it.
Where in the world is TEST SERVER hosted?
Nothing about a region comes from TEST SERVER. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 91.200.13.51:28015 is the address it uses.
What build of Rust does TEST SERVER use?
On Linux, TEST SERVER runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does TEST SERVER wipe, and on which days?
The rhythm of TEST SERVER cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 2 days 8 hours.
Tags
What do the server tags on TEST SERVER mean?
The game's server browser reads the tags TEST SERVER publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does TEST SERVER appear?
The Rust Server Trends lists that take in TEST SERVER are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
What steps get you onto TEST SERVER?
To join, enter client.connect 91.200.13.51:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.