Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h50 48 h

Station XX-9872 · no signal

test

Offline 91.108.1.123:28015 checked 5d ago

Connect
Players now
1/ 75
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#9,872
top 44%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-9872 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 75 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 270 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
255/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on test?

The map on test is procedural, produced by the game.

Which settings and rules apply on test?

No gather rate appears in the name of test. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on test?

No players are recorded on test at this moment; it is offline, and the last sighting was 5 days 9 hours ago. The seven-day average is 1 players, with a peak of 1.

How does test rank against other Rust servers?

The last seven days of player hours place test at #9,872, in the top 44% of all ranked servers.

Operator and location

How reliably does test stay online?

No contact with test right now, and the last recorded contact was 5 days 9 hours ago. Of the 96 hours in the last 4 full days, it was up for 0, or 0% of the time. On 23 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does test run from?

Nothing about a region comes from test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 91.108.1.123:28015.

What build of Rust does test use?

test is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does test run its wipes?

The rhythm of test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 26 days 22 hours.

Tags

What do the server tags on test mean?

The game's server browser reads the tags test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): The server has 75 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does test appear?

The Rust Server Trends lists that take in test are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to test?

To join, enter client.connect 91.108.1.123:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players The server has 75 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.