Rust Server TrendsSeismic network · station log
Recording Stations11,761 Players76,398 Active3,723 Wipes · 3 h137 48 h

Station XX-15771 · no signal

test

Offline 91.108.1.121:28015 checked 26d ago

Connect
Players now
0/ 75
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,771
top 68%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15771 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 75 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average
677/ 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
438/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average
38/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average
52/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average
218/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
144/ 175
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on test?

The map on test is procedural, produced by the game.

Which settings and rules apply on test?

No gather rate appears in the name of test. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on test?

No players are recorded on test at this moment; it is offline, and the last sighting was 26 days 13 hours ago.

How does test rank against other Rust servers?

On player hours for the past week, test sits at #15,771, which puts it inside the top 68% of every ranked server.

Operator and location

How reliably does test stay online?

No contact with test right now, and the last recorded contact was 26 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.

Where in the world is test hosted?

A region is not published by test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 91.108.1.121:28015.

What build of Rust does test use?

On Linux, test runs Rust network protocol 2634 and build 166494. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does test wipe, and on which days?

The rhythm of test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 17 hours.

Tags

What do the server tags on test mean?

Tags published by test and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): 75 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does test appear?

You will find test on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to test?

You can connect by pressing F1 in Rust and typing client.connect 91.108.1.121:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp75
Max players 75 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.