Rust Server TrendsSeismic network · station log
Recording Stations11,729 Players69,238 Active3,594 Wipes · 3 h126 48 h

Station XX-13973 · no signal

Staging Crossjoin Test

Offline 91.1.111.20:28025 checked 32d ago

Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,973
top 61%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13973 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
655/ 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
423/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
39/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
48/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
216/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
114/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Staging Crossjoin Test?

Staging Crossjoin Test uses a procedural map, which the game generates.

Which settings and rules apply on Staging Crossjoin Test?

No gather rate appears in the name of Staging Crossjoin Test. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Staging Crossjoin Test?

Staging Crossjoin Test is not responding at this moment and is offline, last seen 32 days 20 hours ago.

How does Staging Crossjoin Test rank against other Rust servers?

Over the last seven days, Staging Crossjoin Test recorded enough player hours to reach #13,973 worldwide, placing it in the top 61% of all ranked servers.

Operator and location

How reliably does Staging Crossjoin Test stay online?

Staging Crossjoin Test is down at the moment; the last recorded contact was 32 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 25 September 2026.

Which region does Staging Crossjoin Test run from?

No region is published by Staging Crossjoin Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 91.1.111.20:28025.

Which Rust version is Staging Crossjoin Test running?

On Windows, Staging Crossjoin Test runs Rust network protocol 2634 and build 165824. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does Staging Crossjoin Test run its wipes?

On record so far are too few of Staging Crossjoin Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 32 days 20 hours is how long the current world has been running.

Server tags

What do the server tags on Staging Crossjoin Test mean?

These are the tags Staging Crossjoin Test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs165824 (Build): Game build: 165824; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Staging Crossjoin Test appear?

You will find Staging Crossjoin Test on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Staging Crossjoin Test?

Enter client.connect 91.1.111.20:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs165824
Build Game build: 165824.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.