Station XX-13973 · no signal
Staging Crossjoin Test
Offline 91.1.111.20:28025 checked 32d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,973
- top 61%
- Last wipe
- 32d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Staging Crossjoin Test?
Staging Crossjoin Test uses a procedural map, which the game generates.
Which settings and rules apply on Staging Crossjoin Test?
No gather rate appears in the name of Staging Crossjoin Test. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Staging Crossjoin Test?
Staging Crossjoin Test is not responding at this moment and is offline, last seen 32 days 20 hours ago.
How does Staging Crossjoin Test rank against other Rust servers?
Over the last seven days, Staging Crossjoin Test recorded enough player hours to reach #13,973 worldwide, placing it in the top 61% of all ranked servers.
Operator and location
How reliably does Staging Crossjoin Test stay online?
Staging Crossjoin Test is down at the moment; the last recorded contact was 32 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 25 September 2026.
Which region does Staging Crossjoin Test run from?
No region is published by Staging Crossjoin Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 91.1.111.20:28025.
Which Rust version is Staging Crossjoin Test running?
On Windows, Staging Crossjoin Test runs Rust network protocol 2634 and build 165824. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does Staging Crossjoin Test run its wipes?
On record so far are too few of Staging Crossjoin Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 32 days 20 hours is how long the current world has been running.
Server tags
What do the server tags on Staging Crossjoin Test mean?
These are the tags Staging Crossjoin Test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs165824 (Build): Game build: 165824; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Staging Crossjoin Test appear?
You will find Staging Crossjoin Test on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto Staging Crossjoin Test?
Enter client.connect 91.1.111.20:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.