Rust Server TrendsSeismic network · station log
Recording Stations11,751 Players55,890 Active3,402 Wipes · 3 h132 48 h

Station XX-14528 · no signal

RavenusDev - ProcGen

Offline 90.242.16.255:28015 checked 16d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,528
top 66%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14528 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
361/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
217/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average
36/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average
28/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
61/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
82/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RavenusDev - ProcGen?

RavenusDev - ProcGen uses a procedural map, which the game generates.

Which settings and rules apply on RavenusDev - ProcGen?

No gather rate appears in the name of RavenusDev - ProcGen. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on RavenusDev - ProcGen right now?

No players are recorded on RavenusDev - ProcGen at this moment; it is offline, and the last sighting was 16 days 13 hours ago.

How does RavenusDev - ProcGen rank against other Rust servers?

On player hours for the past week, RavenusDev - ProcGen sits at #14,528, which puts it inside the top 66% of every ranked server.

Operator and location

How reliably does RavenusDev - ProcGen stay online?

RavenusDev - ProcGen is down at the moment; the last recorded contact was 16 days 13 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 12 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is RavenusDev - ProcGen hosted?

A region is not published by RavenusDev - ProcGen. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 90.242.16.255:28015 is the address it uses.

Which Rust version is RavenusDev - ProcGen running?

RavenusDev - ProcGen is running Rust network protocol 2634 and build 167584 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does RavenusDev - ProcGen run its wipes?

On record so far are too few of RavenusDev - ProcGen's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 16 days 13 hours is how long the current world has been running.

Lists and tags

What do the server tags on RavenusDev - ProcGen mean?

Tags published by RavenusDev - ProcGen and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167584 (Build): It runs game build 167584; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RavenusDev - ProcGen appear?

You will find RavenusDev - ProcGen on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto RavenusDev - ProcGen?

To join, enter client.connect 90.242.16.255:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167584
Build It runs game build 167584.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.