Rust Server TrendsSeismic network · station log
Recording Stations11,732 Players69,328 Active3,614 Wipes · 3 h126 48 h

Station XX-12920 · no signal

LocalServer

Offline 90.240.191.74:28015 checked 11d ago

Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,920
top 60%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12920 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
646/ 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
424/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
37/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
51/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
213/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
116/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on LocalServer?

LocalServer uses a procedural map, which the game generates.

Which settings and rules apply on LocalServer?

The name of LocalServer gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on LocalServer right now?

A reading taken now finds LocalServer offline; the most recent activity was 11 days 22 hours ago.

How does LocalServer rank against other Rust servers?

Over the last seven days, LocalServer recorded enough player hours to reach #12,920 worldwide, placing it in the top 60% of all ranked servers.

Operator and location

How reliably does LocalServer stay online?

LocalServer is down at the moment; the last recorded contact was 11 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 15 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is LocalServer hosted?

No region is published by LocalServer. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 90.240.191.74:28015.

Which Rust version is LocalServer running?

On Windows, LocalServer runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does LocalServer run its wipes?

On record so far are too few of LocalServer's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 12 days 23 hours.

Tags

What do the server tags on LocalServer mean?

The game's server browser reads the tags LocalServer publishes: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does LocalServer appear?

The Rust Server Trends lists that take in LocalServer are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto LocalServer?

Enter client.connect 90.240.191.74:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.