Rust Server TrendsSeismic network · station log
Recording Stations11,806 Players72,381 Active3,700 Wipes · 3 h114 48 h

Station XX-8451 · no signal

SajorutoLAND

Offline 90.108.190.22:28015 checked 3d ago

Connect
Players now
1/ 128
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#8,451
top 38%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8451 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 128 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 02:54 UTC3d ago M0.0steady 1 – running 1
Fri 23 Oct, 04:04 UTC5d ago M0.0steady 1 – 2 days 1
Thu 22 Oct, 05:51 UTC6d ago M0.0steady 1 – 0.9 days 1
Sun 18 Oct, 17:51 UTC10d ago M0.0steady 1 held half 3.5 days 1
Sat 3 Oct, 23:17 UTC24d ago M0.0steady 1 held half 14.8 days 1
Fri 2 Oct, 09:14 UTC26d ago M0.0rising 1 – 1.6 days 0
Sat 26 Sep, 17:02 UTC32d ago M0.0steady 1 held half 5.7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
529/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
349/ 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
42/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
39/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
114/ 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
125/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on SajorutoLAND?

No gather rate appears in the name of SajorutoLAND. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on SajorutoLAND right now?

SajorutoLAND is not responding at this moment and is offline, last seen 3 days 17 hours ago. The seven-day average is 1 players, with a peak of 1.

How does SajorutoLAND rank against other Rust servers?

Over the last seven days, SajorutoLAND recorded enough player hours to reach #8,451 worldwide, placing it in the top 38% of all ranked servers.

Operator and location

How reliably does SajorutoLAND stay online?

SajorutoLAND is down at the moment; the last recorded contact was 3 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 15, or 9% of the time. On 26 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is SajorutoLAND hosted?

Nothing about a region comes from SajorutoLAND. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 90.108.190.22:28015.

What build of Rust does SajorutoLAND use?

Rust network protocol 2635 and build 168909 on Windows is what SajorutoLAND runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on SajorutoLAND?

On average, the busiest point of its recent wipes drew 1 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does SajorutoLAND run its wipes?

There is no next wipe to predict at SajorutoLAND, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 3 days 18 hours.

Server tags

What do the server tags on SajorutoLAND mean?

Tags published by SajorutoLAND and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp128 (Max players): The server has 128 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does SajorutoLAND appear?

The Rust Server Trends lists that take in SajorutoLAND are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to join

How do you connect to SajorutoLAND?

You can connect by pressing F1 in Rust and typing client.connect 90.108.190.22:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp128
Max players The server has 128 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.