Station XX-8451 · no signal
SajorutoLAND
Offline 90.108.190.22:28015 checked 3d ago
- Players now
- 1/ 128
- 1% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #8,451
- top 38%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 128 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 02:54 UTC3d ago | M0.0■steady | 1 | – | running | 1 | |
| Fri 23 Oct, 04:04 UTC5d ago | M0.0■steady | 1 | – | 2 days | 1 | |
| Thu 22 Oct, 05:51 UTC6d ago | M0.0■steady | 1 | – | 0.9 days | 1 | |
| Sun 18 Oct, 17:51 UTC10d ago | M0.0■steady | 1 | held half | 3.5 days | 1 | |
| Sat 3 Oct, 23:17 UTC24d ago | M0.0■steady | 1 | held half | 14.8 days | 1 | |
| Fri 2 Oct, 09:14 UTC26d ago | M0.0▲rising | 1 | – | 1.6 days | 0 | |
| Sat 26 Sep, 17:02 UTC32d ago | M0.0■steady | 1 | held half | 5.7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on SajorutoLAND?
No gather rate appears in the name of SajorutoLAND. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on SajorutoLAND right now?
SajorutoLAND is not responding at this moment and is offline, last seen 3 days 17 hours ago. The seven-day average is 1 players, with a peak of 1.
How does SajorutoLAND rank against other Rust servers?
Over the last seven days, SajorutoLAND recorded enough player hours to reach #8,451 worldwide, placing it in the top 38% of all ranked servers.
Operator and location
How reliably does SajorutoLAND stay online?
SajorutoLAND is down at the moment; the last recorded contact was 3 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 15, or 9% of the time. On 26 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is SajorutoLAND hosted?
Nothing about a region comes from SajorutoLAND. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 90.108.190.22:28015.
What build of Rust does SajorutoLAND use?
Rust network protocol 2635 and build 168909 on Windows is what SajorutoLAND runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on SajorutoLAND?
On average, the busiest point of its recent wipes drew 1 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does SajorutoLAND run its wipes?
There is no next wipe to predict at SajorutoLAND, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 3 days 18 hours.
Server tags
What do the server tags on SajorutoLAND mean?
Tags published by SajorutoLAND and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp128 (Max players): The server has 128 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does SajorutoLAND appear?
The Rust Server Trends lists that take in SajorutoLAND are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to SajorutoLAND?
You can connect by pressing F1 in Rust and typing client.connect 90.108.190.22:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.