Rust Server TrendsSeismic network · station log
Recording Stations11,732 Players69,328 Active3,614 Wipes · 3 h127 48 h

Station XX-13064 · no signal

LastV8s Test

Offline 9.246.63.184:28015 checked 10d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,064
top 59%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13064 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
646/ 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
424/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
37/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
51/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
213/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
116/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on LastV8s Test?

A procedural map runs on LastV8s Test, generated by the game.

Which settings and rules apply on LastV8s Test?

You will find no gather rate in the name of LastV8s Test. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on LastV8s Test?

A reading taken now finds LastV8s Test offline; the most recent activity was 10 days 1 hours ago.

How does LastV8s Test rank against other Rust servers?

The last seven days of player hours place LastV8s Test at #13,064, in the top 59% of all ranked servers.

Server facts

How reliably does LastV8s Test stay online?

As recorded now, LastV8s Test is not reachable, the last contact having been 10 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 17 October 2026 is when Rust Server Trends first recorded it.

Which region does LastV8s Test run from?

Nothing about a region comes from LastV8s Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 9.246.63.184:28015.

Which Rust version is LastV8s Test running?

LastV8s Test is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does LastV8s Test wipe, and on which days?

The rhythm of LastV8s Test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 12 days 5 hours.

Tags

What do the server tags on LastV8s Test mean?

The game's server browser reads the tags LastV8s Test publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does LastV8s Test appear?

The Rust Server Trends lists that take in LastV8s Test are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to LastV8s Test?

Enter client.connect 9.246.63.184:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.