Rust Server TrendsSeismic network · station log
Recording Stations11,636 Players40,778 Active2,957 Wipes · 3 h90 48 h

Station XX-13909 · no signal

TestServer

Offline 89.245.26.231:28015 checked 24d ago

Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,909
top 61%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13909 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 527 on average
270/ 300
Rustoria.co - EU Main EU · groups of 16+ · weekly · 331 on average
16/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 329 on average
34/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
117/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
45/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
50/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TestServer?

A procedural map runs on TestServer, generated by the game.

Which settings and rules apply on TestServer?

You will find no gather rate in the name of TestServer. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on TestServer right now?

A reading taken now finds TestServer offline; the most recent activity was 24 days 12 hours ago.

How does TestServer rank against other Rust servers?

The last seven days of player hours place TestServer at #13,909, in the top 61% of all ranked servers.

Server details

How reliably does TestServer stay online?

TestServer is down at the moment; the last recorded contact was 24 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 3 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does TestServer run from?

A region is not published by TestServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 89.245.26.231:28015 is the address it uses.

What build of Rust does TestServer use?

On Windows, TestServer runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does TestServer run its wipes?

Too few wipes of TestServer are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 13 hours.

Tags

What do the server tags on TestServer mean?

The game's server browser reads the tags TestServer publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TestServer appear?

These Rust Server Trends lists include TestServer: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to TestServer?

To join, enter client.connect 89.245.26.231:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server has 5 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.