Rust Server TrendsSeismic network · station log
Recording Stations11,858 Players85,113 Active3,958 Wipes · 3 h170 48 h

Station XX-15126 · no signal

Grinsoft.de

Offline 89.245.1.6:28015 checked 43d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,126
no region published
Last wipe
57d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15126 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average
725/ 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average
52/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average
106/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
415/ 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
226/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average
186/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Grinsoft.de?

The map on Grinsoft.de is procedural, produced by the game.

Which settings and rules apply on Grinsoft.de?

You will find no gather rate in the name of Grinsoft.de. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Grinsoft.de right now?

A reading taken now finds Grinsoft.de offline; the most recent activity was 43 days 19 hours ago.

How does Grinsoft.de rank against other Rust servers?

On player hours for the past week, Grinsoft.de sits at #15,126, which puts it inside the top – of every ranked server.

Server details

How reliably does Grinsoft.de stay online?

Grinsoft.de is down at the moment; the last recorded contact was 43 days 19 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Grinsoft.de hosted?

A region is not published by Grinsoft.de. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 89.245.1.6:28015 is the address it uses.

Which Rust version is Grinsoft.de running?

Grinsoft.de is running Rust network protocol 2632 and build 162434 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Grinsoft.de wipe, and on which days?

On record so far are too few of Grinsoft.de's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 57 days 4 hours is how long the current world has been running.

Server tags

What do the server tags on Grinsoft.de mean?

The game's server browser reads the tags Grinsoft.de publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs162434 (Build): It runs game build 162434; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Grinsoft.de appear?

You will find Grinsoft.de on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Grinsoft.de?

Enter client.connect 89.245.1.6:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs162434,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2632
Protocol Game protocol 2632: to join, your game must match this version.
cs162434
Build It runs game build 162434.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.