Rust Server TrendsSeismic network · station log
Recording Stations11,876 Players95,829 Active4,104 Wipes · 3 h152 48 h

Station XX-9810 · recording

Gamed!de

Online 89.163.187.239:28015 checked 15m ago

Connect
Players now
0/ 8
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,810
top 44%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-9810 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 8 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Sun 20:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 20:06 UTC1d ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 501 on average
829/ 850
Rustoria.co - EU Main EU · groups of 16+ · weekly · 347 on average
55/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 342 on average
131/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
474/ 525
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 281 on average
291/ 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 258 on average
215/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Gamed!de?

Generated by the game, the map on Gamed!de is procedural, size 4,500 with seed 1586544950. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Gamed!de?

No gather rate appears in the name of Gamed!de. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Gamed!de right now?

At this moment, Gamed!de records 0 players across 8 slots. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 1 players.

How does Gamed!de rank against other Rust servers?

Over the last seven days, Gamed!de recorded enough player hours to reach #9,810 worldwide, placing it in the top 44% of all ranked servers.

Operator and location

How reliably does Gamed!de stay online?

Right now, you can reach Gamed!de. The uptime it reports puts its last restart about 45 hours ago. Of the 24 hours in the last 1 full day, it was up for 24, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 25 October 2026.

How well does Gamed!de perform under load?

The 48-hour average is 30 server fps; 24 is the lowest observed. At its highest, it carried 115,849 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,921 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Gamed!de run from?

Nothing about a region comes from Gamed!de. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 89.163.187.239:28015.

Which Rust version is Gamed!de running?

Rust network protocol 2635 and build 168909 on Linux is what Gamed!de runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does Gamed!de run its wipes?

Too few wipes of Gamed!de are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 46 hours.

Lists and tags

What do the server tags on Gamed!de mean?

Tags published by Gamed!de and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Gamed!de appear?

You will find Gamed!de on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to Gamed!de?

Enter client.connect 89.163.187.239:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players The server has 8 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.