Rust Server TrendsSeismic network · station log
Recording Stations11,836 Players72,948 Active3,667 Wipes · 3 h218 48 h

Station XX-15326 · no signal

[ECE] Hatter Gaming Solo/Duo/Trio - 10x

Offline 89.116.246.21:28015 checked 6d ago

10x moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct11 Oct15 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 16:19 UTC23d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average
507/ 550
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 181 on average
83/ 200
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 180 on average
140/ 150
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 153 on average
109/ 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average
65/ 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 66 on average
45/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [ECE] Hatter Gaming Solo/Duo/Trio - 10x?

The procedural map on [ECE] Hatter Gaming Solo/Duo/Trio - 10x is size 4,500 with seed 6738, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [ECE] Hatter Gaming Solo/Duo/Trio - 10x?

Going by its name, [ECE] Hatter Gaming Solo/Duo/Trio - 10x runs 10x gather. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [ECE] Hatter Gaming Solo/Duo/Trio - 10x right now?

No players are recorded on [ECE] Hatter Gaming Solo/Duo/Trio - 10x at this moment; it is offline, and the last sighting was 6 days 23 hours ago. The seven-day average for this server is 0 players.

How does [ECE] Hatter Gaming Solo/Duo/Trio - 10x rank against other Rust servers?

Over the last seven days, [ECE] Hatter Gaming Solo/Duo/Trio - 10x recorded enough player hours to reach #15,326 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does [ECE] Hatter Gaming Solo/Duo/Trio - 10x stay online?

No contact with [ECE] Hatter Gaming Solo/Duo/Trio - 10x right now, and the last recorded contact was 6 days 23 hours ago. It was up 2% of the time across the last 7 full days: 4 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 2 October 2026.

Which region does [ECE] Hatter Gaming Solo/Duo/Trio - 10x run from?

A region is not published by [ECE] Hatter Gaming Solo/Duo/Trio - 10x. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 89.116.246.21:28015.

What build of Rust does [ECE] Hatter Gaming Solo/Duo/Trio - 10x use?

Rust network protocol 2634 and build 167781 on Linux is what [ECE] Hatter Gaming Solo/Duo/Trio - 10x runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [ECE] Hatter Gaming Solo/Duo/Trio - 10x?

1 players, on average, was the busiest crowd at its recent wipes. 33 hours into the latest wipe, the crowd reached its peak.

How often does [ECE] Hatter Gaming Solo/Duo/Trio - 10x wipe, and on which days?

The rhythm of [ECE] Hatter Gaming Solo/Duo/Trio - 10x cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 23 days 4 hours is how long the current world has been running.

Server tags

What do the server tags on [ECE] Hatter Gaming Solo/Duo/Trio - 10x mean?

These are the tags [ECE] Hatter Gaming Solo/Duo/Trio - 10x publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [ECE] Hatter Gaming Solo/Duo/Trio - 10x appear?

You will find [ECE] Hatter Gaming Solo/Duo/Trio - 10x on the following Rust Server Trends lists: 10x Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Connecting

How do you connect to [ECE] Hatter Gaming Solo/Duo/Trio - 10x?

Enter client.connect 89.116.246.21:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://hatter.vip.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.