Rust Server TrendsSeismic network · station log
Recording Stations11,642 Players38,888 Active2,942 Wipes · 3 h69 48 h

Station XX-6834 · recording

CyberBoys | Norway | 3X

Online 89.11.220.158:28015 checked 12m ago

3x moddedoxide
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#6,834
top 31%
Last wipe
19d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6834 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Mon 19:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 5

The first 48 hours of its last wipes

Thu 8 OctSat 3 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 08:02 UTC19d ago M0.3rising 2 – running 0
Sat 3 Oct, 11:54 UTC24d ago M0.0steady 0 – 4.8 days 0
Sat 26 Sep, 17:42 UTC31d ago M0.5rising 3 halved by day 5 6.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 3x | No BPs | Mondays EU · groups of 16+ · 3x · weekly · 389 on average
252/ 300
Vital Rust - EU Mondays | 3x | No BPs EU · groups of 14+ · 3x · weekly · 170 on average
100/ 125
HollowServers.co EU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPED EU · groups of 8+ · 3x · biweekly · 100 on average
36/ 150
КЛАССИКА x3 | GGRust #3 | Для нoвичкoв 3x EU · groups of 8+ · 3x · weekly · 93 on average
21/ 100
[EU] Upsurge Main | 3x Vanilla | 27/10 EU · groups of 12+ · 3x · weekly · 90 on average
77/ 400
HollowServers.co EU 3x Solo/Duo|LootX3|JUST FULLWIPED EU · groups of 8+ · 3x · biweekly · 20 on average
2/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on CyberBoys | Norway | 3X?

Generated by the game, the map on CyberBoys | Norway | 3X is procedural, size 3,500 with seed 560926. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on CyberBoys | Norway | 3X?

Going by its name, CyberBoys | Norway | 3X runs 3x gather. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on CyberBoys | Norway | 3X right now?

At this moment, CyberBoys | Norway | 3X records 0 players across 30 slots. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 1 players.

How does CyberBoys | Norway | 3X rank against other Rust servers?

On player hours for the past week, CyberBoys | Norway | 3X sits at #6,834, which puts it inside the top 31% of every ranked server.

Server facts

How reliably does CyberBoys | Norway | 3X stay online?

Right now, you can reach CyberBoys | Norway | 3X. Its reported uptime points to a restart about 21 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 19 September 2026 it was recorded for the first time by Rust Server Trends.

How well does CyberBoys | Norway | 3X perform under load?

The 48-hour average is 151 server fps; 99 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 70,117. Memory use peaked at 2,372 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does CyberBoys | Norway | 3X run from?

Its name points to Europe, but CyberBoys | Norway | 3X publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 89.11.220.158:28015 is the address it uses.

Which Rust version is CyberBoys | Norway | 3X running?

Rust network protocol 2635 and build 167058 on Linux is what CyberBoys | Norway | 3X runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on CyberBoys | Norway | 3X?

2 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 5 it fell below half in the wipes where it didn't hold.

On what timetable does CyberBoys | Norway | 3X run its wipes?

There is no next wipe to predict at CyberBoys | Norway | 3X, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 19 days 18 hours.

Server tags

What do the server tags on CyberBoys | Norway | 3X mean?

Tags published by CyberBoys | Norway | 3X and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): Slots: 30; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does CyberBoys | Norway | 3X appear?

You will find CyberBoys | Norway | 3X on the following Rust Server Trends lists: 3x Rust servers, by live population, EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

Who is behind CyberBoys | Norway | 3X?

No other server we track uses the cyberboys.no hostname that CyberBoys | Norway | 3X publishes.

How to join

How do you connect to CyberBoys | Norway | 3X?

Enter client.connect 89.11.220.158:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://cyberboys.no.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp30
Max players Slots: 30.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs167058
Build Game build: 167058.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.