Station XX-10877 · no signal
ZoR
Offline 88.97.225.133:28015 checked 2d ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #10,877
- top 49%
- Last wipe
- 4d ago
- monthly schedule
- Next wipe
- 7d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
- usual gap
- 13.8 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 11:06 UTC4d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 10 Oct, 15:52 UTC18d ago | M0.0▲rising | 1 | held half | 13.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on ZoR?
ZoR uses a procedural map, which the game generates.
Which settings and rules apply on ZoR?
You will find no gather rate in the name of ZoR. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on ZoR right now?
No players are recorded on ZoR at this moment; it is offline, and the last sighting was 2 days 2 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does ZoR rank against other Rust servers?
On player hours for the past week, ZoR sits at #10,877, which puts it inside the top 49% of every ranked server.
Operator and location
How reliably does ZoR stay online?
As recorded now, ZoR is not reachable, the last contact having been 2 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 8, or 5% of the time. 2 October 2026 is when Rust Server Trends first recorded it.
Where in the world is ZoR hosted?
A region is not published by ZoR. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 88.97.225.133:28015 is the address it uses.
What build of Rust does ZoR use?
Rust network protocol 2635 and build 168909 on Windows is what ZoR runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on ZoR?
1 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does ZoR run its wipes?
At the force wipe each month ZoR wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 4 days 7 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on ZoR mean?
These are the tags ZoR publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): Slots: 200; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ZoR appear?
The Rust Server Trends lists that take in ZoR are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How to join
What steps get you onto ZoR?
To join, enter client.connect 88.97.225.133:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.