Rust Server TrendsSeismic network · station log
Recording Stations11,637 Players32,155 Active2,791 Wipes · 3 h71 48 h

Station XX-9899 · no signal

SSS

Offline 88.97.176.250:28015 checked 3d ago

quad moddedoxide
Connect
Players now
1/ 20
5% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#9,899
top 44%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-9899 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 44% of all ranked servers, and #508 of the quad servers (top 61%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctTue 13 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 21:23 UTC3d ago M0.0steady 1 – – running 1
Tue 13 Oct, 21:38 UTC15d ago M0.0steady 0 – 12 days 0
Mon 12 Oct, 17:44 UTC16d ago M0.0steady 1 – 1.2 days 1
Sun 11 Oct, 14:36 UTC17d ago M0.0steady 1 – 1.1 days 1
Sat 10 Oct, 20:08 UTC18d ago M0.0rising 1 – 0.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average
1/ 60
Geležinis Miškas quad · 6 on average
0/ 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average
1/ 80
Canadian Chill | Noob Friendly | No KOS | Monthly BP Wipe NA · quad · weekly · 5 on average
3/ 50
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average
0/ 100
Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SSS?

The map on SSS is procedural, produced by the game.

Which settings and rules apply on SSS?

No gather rate appears in the name of SSS. The limit for a group is 4 players (quad). It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on SSS?

SSS is not responding at this moment and is offline, last seen 3 days 7 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.

How does SSS rank against other Rust servers?

The last seven days of player hours place SSS at #9,899, in the top 44% of all ranked servers. It sits at #508 among quad servers.

Server details

How reliably does SSS stay online?

No contact with SSS right now, and the last recorded contact was 3 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 7, or 4% of the time. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.

Where in the world is SSS hosted?

A region is not published by SSS. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 88.97.176.250:28015.

Which Rust version is SSS running?

SSS is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on SSS?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does SSS run its wipes?

No next wipe can be predicted for SSS, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 3 days 7 hours.

Server tags

What do the server tags on SSS mean?

Tags published by SSS and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does SSS appear?

The Rust Server Trends lists that take in SSS are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Connecting

How do you connect to SSS?

To join, enter client.connect 88.97.176.250:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server has 20 slots.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.