Station XX-6280 · no signal
My Server Name
Offline 88.83.201.202:28015 checked 7h ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #6,280
- top 28%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Tue 16:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 3 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 11:01 UTC3d ago | M0.0■steady | 1 | – | running | 1 | |
| Thu 22 Oct, 10:35 UTC6d ago | M0.0▲rising | 1 | halved by day 2 | 3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on My Server Name?
The procedural map on My Server Name is size 4,500 with seed 1234567, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on My Server Name?
The name of My Server Name gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on My Server Name?
My Server Name is not responding at this moment and is offline, last seen 7 hours ago. The seven-day average is 1 players, with a peak of 2. The last 48 hours show their highest activity at 12:00 UTC, averaging 2 players.
How does My Server Name rank against other Rust servers?
On player hours for the past week, My Server Name sits at #6,280, which puts it inside the top 28% of every ranked server.
Server facts
How reliably does My Server Name stay online?
My Server Name is down at the moment; the last recorded contact was 7 hours ago. Going by the uptime figure it reports, it restarted about 1 hours ago. It was up 22% of the time across the last 5 full days: 26 of 120 hours. 22 October 2026 is when Rust Server Trends first recorded it.
How well does My Server Name perform under load?
Its average server fps over the last 48 hours was 144, and it never dropped below 114. At its highest, it carried 121,598 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,410 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is My Server Name hosted?
A region is not published by My Server Name. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 88.83.201.202:28015.
What build of Rust does My Server Name use?
On Windows, My Server Name runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on My Server Name?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
On what timetable does My Server Name run its wipes?
On record so far are too few of My Server Name's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 6 days 13 hours.
Tags
What do the server tags on My Server Name mean?
The game's server browser reads the tags My Server Name publishes: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does My Server Name appear?
You will find My Server Name on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to My Server Name?
You can connect by pressing F1 in Rust and typing client.connect 88.83.201.202:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.