Rust Server TrendsSeismic network · station log
Recording Stations11,675 Players48,366 Active3,000 Wipes · 3 h102 48 h

Station XX-9609 · recording

PoT Staging Test Sever

Online 88.198.7.190:28215 checked 13m ago

solo vanillamoddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#9,609
top 43%
Last wipe
16h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-9609 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 22:00 UTC
Peak · 48 h
2most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.511.5203:0012:0022:0007:0016:0001:00Wiped Wed 28 Oct, 20:25 UTCWIPEWiped Thu 29 Oct, 10:27 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep30 Sep5 Oct19 Oct24 Oct30 Oct

Top 43% of all ranked servers, and #178 of the solo servers (top 79%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 10:27 UTC16h ago – – – – running 0
Wed 28 Oct, 20:25 UTC1d ago – – – – – 0
Sun 18 Oct, 15:10 UTC11d ago M0.3rising 2 halved by day 1 10.2 days 0
Thu 1 Oct, 13:47 UTC28d ago M0.0steady 0 – 17.1 days 0
Mon 28 Sep, 20:14 UTC31d ago M0.3rising 2 halved by day 1 2.7 days 0
Sun 27 Sep, 08:39 UTC32d ago M0.3rising 2 – 1.5 days 0
Sat 26 Sep, 18:17 UTC33d ago M0.3rising 2 – 0.6 days 0
Thu 24 Sep, 18:02 UTC35d ago M0.0rising 1 held half 2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[LATAM] Estrella Solitaria SOLO ONLY | 29/10 Full Wipe SA · solo · weekly · 18 on average
54/ 100
14/ 100
1/ 100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 EU · solo · weekly · 5 on average
5/ 200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 EU · solo · monthly · 5 on average
0/ 400
404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · solo · monthly · 3 on average
2/ 400
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on PoT Staging Test Sever?

No gather rate appears in the name of PoT Staging Test Sever. No teams: solo play only. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on PoT Staging Test Sever?

A reading taken now shows 0 players on PoT Staging Test Sever, which has 10 slots. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 1 players.

How does PoT Staging Test Sever rank against other Rust servers?

Over the last seven days, PoT Staging Test Sever recorded enough player hours to reach #9,609 worldwide, placing it in the top 43% of all ranked servers. It sits at #178 among solo servers.

Server facts

How reliably does PoT Staging Test Sever stay online?

Right now, you can reach PoT Staging Test Sever. Of the 168 hours in the last 7 full days, it was up for 149, or 89% of the time. Its earliest appearance in the records of Rust Server Trends dates to 24 September 2026.

Which region does PoT Staging Test Sever run from?

A region is not published by PoT Staging Test Sever. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 88.198.7.190:28215.

What build of Rust does PoT Staging Test Sever use?

Rust network protocol 2636 and build 169649 on Linux is what PoT Staging Test Sever runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on PoT Staging Test Sever?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does PoT Staging Test Sever wipe, and on which days?

No next wipe can be predicted for PoT Staging Test Sever, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 16 hours.

Lists and tags

What do the server tags on PoT Staging Test Sever mean?

These are the tags PoT Staging Test Sever publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts1 (Group limit): Teams are capped at 1 players; v2636 (Protocol): Your game needs to be on protocol 2636 to join; cs169649 (Build): Game build: 169649; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does PoT Staging Test Sever appear?

These Rust Server Trends lists include PoT Staging Test Sever: Modded Rust servers, tracked live and Solo Rust servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last 24 hours.

Join the server

What steps get you onto PoT Staging Test Sever?

Enter client.connect 88.198.7.190:28215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169649,ts1

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts1
Group limit Teams are capped at 1 players.
v2636
Protocol Your game needs to be on protocol 2636 to join.
cs169649
Build Game build: 169649.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.