Station XX-6252 · recording
[EU] RustChimera - DEV
Online 88.198.131.67:21015 checked 9m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,252
- top 28%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW27d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [EU] RustChimera - DEV?
Generated by the game, the map on [EU] RustChimera - DEV is procedural, size 3,550 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on [EU] RustChimera - DEV?
You will find no gather rate in the name of [EU] RustChimera - DEV. The group limit is 6 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [EU] RustChimera - DEV right now?
0 of the 40 slots on [EU] RustChimera - DEV are filled right now. The seven-day average is 0 players, with a peak of 2.
How does [EU] RustChimera - DEV rank against other Rust servers?
The last seven days of player hours place [EU] RustChimera - DEV at #6,252, in the top 28% of all ranked servers.
Server facts
How reliably does [EU] RustChimera - DEV stay online?
Right now, you can reach [EU] RustChimera - DEV. Its reported uptime points to a restart about 8 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [EU] RustChimera - DEV hold a steady tick rate?
The 48-hour average is 108 server fps; 67 is the lowest observed. At its highest, it carried 88,290 entities: buildings, deployables and the world's other contents. Memory use peaked at 6,766 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does [EU] RustChimera - DEV run from?
Its name points to Europe, but [EU] RustChimera - DEV publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 88.198.131.67:21015.
Which Rust version is [EU] RustChimera - DEV running?
[EU] RustChimera - DEV is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [EU] RustChimera - DEV?
On average, the busiest point of its recent wipes drew 1 players. 3 hours after the latest wipe, the crowd peaked.
On what timetable does [EU] RustChimera - DEV run its wipes?
At the force wipe each month [EU] RustChimera - DEV wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 22 hours is how long the current world has been running.
Tags
What do the server tags on [EU] RustChimera - DEV mean?
Tags published by [EU] RustChimera - DEV and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp40 (Max players): Slots: 40; ts6 (Group limit): Teams are capped at 6 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [EU] RustChimera - DEV appear?
These Rust Server Trends lists include [EU] RustChimera - DEV: Rust servers with the tutorial, EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto [EU] RustChimera - DEV?
Enter client.connect 88.198.131.67:21015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://rustchimera.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
