Rust Server TrendsSeismic network · station log
Recording Stations11,855 Players100,368 Active3,884 Wipes · 3 h533 48 h

Station XX-16853 · no signal

test rustmap

Offline 88.163.254.105:28015 checked 30d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,853
top 71%
Last wipe
85d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16853 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
283/ 325
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
347/ 425
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
895/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
49/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
942/ 1000
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 240 on average
770/ 800
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on test rustmap?

A procedural map runs on test rustmap, generated by the game.

Which settings and rules apply on test rustmap?

The name of test rustmap gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on test rustmap?

A reading taken now finds test rustmap offline; the most recent activity was 30 days 1 hours ago.

How does test rustmap rank against other Rust servers?

Over the last seven days, test rustmap recorded enough player hours to reach #16,853 worldwide, placing it in the top 71% of all ranked servers.

Server details

How reliably does test rustmap stay online?

test rustmap is down at the moment; the last recorded contact was 30 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.

Which region does test rustmap run from?

No region is published by test rustmap. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 88.163.254.105:28015 is the address it uses.

Which Rust version is test rustmap running?

On Windows, test rustmap runs Rust network protocol 2631 and build 158240. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does test rustmap wipe, and on which days?

The rhythm of test rustmap cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 85 days 4 hours is how long the current world has been running.

Lists and tags

What do the server tags on test rustmap mean?

Tags published by test rustmap and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2631 (Protocol): To connect, your game must be on the same protocol, 2631; cs158240 (Build): It runs game build 158240; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does test rustmap appear?

These Rust Server Trends lists include test rustmap: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto test rustmap?

To join, enter client.connect 88.163.254.105:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2631
Protocol To connect, your game must be on the same protocol, 2631.
cs158240
Build It runs game build 158240.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.