Rust Server TrendsSeismic network · station log
Recording Stations11,674 Players48,848 Active3,024 Wipes · 3 h101 48 h

Station XX-16859 · no signal

Test Bouri

Offline 88.163.254.105:28015 checked 30d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,859
top 71%
Last wipe
85d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16859 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average
48/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
92/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
270/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
12/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
349/ 375
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
270/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Test Bouri?

Test Bouri uses a procedural map, which the game generates.

Which settings and rules apply on Test Bouri?

The name of Test Bouri gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Test Bouri?

A reading taken now finds Test Bouri offline; the most recent activity was 30 days 7 hours ago.

How does Test Bouri rank against other Rust servers?

Over the last seven days, Test Bouri recorded enough player hours to reach #16,859 worldwide, placing it in the top 71% of all ranked servers.

Server details

How reliably does Test Bouri stay online?

No contact with Test Bouri right now, and the last recorded contact was 30 days 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Test Bouri run from?

No region is published by Test Bouri. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 88.163.254.105:28015 is the address it uses.

What build of Rust does Test Bouri use?

Rust network protocol 2631 and build 158240 on Windows is what Test Bouri runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does Test Bouri wipe, and on which days?

Too few wipes of Test Bouri are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 85 days 11 hours is how long the current world has been running.

Lists and tags

What do the server tags on Test Bouri mean?

Tags published by Test Bouri and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2631 (Protocol): Your game needs to be on protocol 2631 to join; cs158240 (Build): The game build is 158240; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test Bouri appear?

The Rust Server Trends lists that take in Test Bouri are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Test Bouri?

Enter client.connect 88.163.254.105:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2631
Protocol Your game needs to be on protocol 2631 to join.
cs158240
Build The game build is 158240.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.