Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station EU-7639 · recording

[PL]RUST & SCRAP

Online EU 87.205.103.3:28015 checked 3h ago

vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0falling
+0 players on the day
7-day average
0
peak 3
Rank
#7,639
top 35% · #2057 in EU
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EU-7639 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0falling+0 players
Sharpest hour
−2into Tue 17:00 UTC
Peak · 48 h
3most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123408:0015:0021:0004:0010:0017:00Wiped Tue 27 Oct, 08:08 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040008:0015:0021:0004:0010:0017:00Wiped Tue 27 Oct, 08:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 35% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 08:08 UTC1d ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 74 on average
453/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [PL]RUST & SCRAP?

Generated by the game, the map on [PL]RUST & SCRAP is procedural, size 3,000 with seed 2137. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [PL]RUST & SCRAP?

The name of [PL]RUST & SCRAP gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on [PL]RUST & SCRAP right now?

A reading taken now shows 0 players on [PL]RUST & SCRAP, which has 100 slots. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours came at 16:00 UTC, averaging 3 players.

How does [PL]RUST & SCRAP rank against other Rust servers?

The last seven days of player hours place [PL]RUST & SCRAP at #7,639, in the top 35% of all ranked servers and #2,057 in Europe.

Operator and location

How reliably does [PL]RUST & SCRAP stay online?

[PL]RUST & SCRAP is up at the moment. Its reported uptime points to a restart about 6 hours ago. Of the 144 hours in the last 6 full days, it was up for 17, or 12% of the time. 21 October 2026 is when Rust Server Trends first recorded it.

Does [PL]RUST & SCRAP hold a steady tick rate?

The 48-hour average is 189 server fps; 158 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 47,719. Memory use peaked at 1,654 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [PL]RUST & SCRAP hosted?

With its EU tag, [PL]RUST & SCRAP lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 87.205.103.3:28015.

What build of Rust does [PL]RUST & SCRAP use?

On Windows, [PL]RUST & SCRAP runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does [PL]RUST & SCRAP run its wipes?

Too few wipes of [PL]RUST & SCRAP are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 36 hours is how long the current world has been running.

Tags

What do the server tags on [PL]RUST & SCRAP mean?

Tags published by [PL]RUST & SCRAP and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [PL]RUST & SCRAP appear?

You will find [PL]RUST & SCRAP on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to [PL]RUST & SCRAP?

To join, enter client.connect 87.205.103.3:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.