Station XX-15561 · no signal
GODLESS GAMING | 2x Loot | FRESH SERVER
Offline 87.192.98.157:28015 checked 31d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,561
- top 66%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.6 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 27 Sep, 13:55 UTC31d ago | M0.3▲rising | 2 | – | running | 0 | |
| Sat 26 Sep, 22:35 UTC31d ago | M0.0▲rising | 2 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on GODLESS GAMING | 2x Loot | FRESH SERVER?
The procedural map on GODLESS GAMING | 2x Loot | FRESH SERVER is size 5,000 with seed 54321, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on GODLESS GAMING | 2x Loot | FRESH SERVER?
2x gather is what GODLESS GAMING | 2x Loot | FRESH SERVER runs, judging by its name. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on GODLESS GAMING | 2x Loot | FRESH SERVER right now?
GODLESS GAMING | 2x Loot | FRESH SERVER is not responding at this moment and is offline, last seen 31 days 4 hours ago.
How does GODLESS GAMING | 2x Loot | FRESH SERVER rank against other Rust servers?
The last seven days of player hours place GODLESS GAMING | 2x Loot | FRESH SERVER at #15,561, in the top 66% of all ranked servers.
Operator and location
How reliably does GODLESS GAMING | 2x Loot | FRESH SERVER stay online?
As recorded now, GODLESS GAMING | 2x Loot | FRESH SERVER is not reachable, the last contact having been 31 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 26 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does GODLESS GAMING | 2x Loot | FRESH SERVER run from?
No region is published by GODLESS GAMING | 2x Loot | FRESH SERVER. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 87.192.98.157:28015.
Which Rust version is GODLESS GAMING | 2x Loot | FRESH SERVER running?
Rust network protocol 2633 and build 165217 on Windows is what GODLESS GAMING | 2x Loot | FRESH SERVER runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on GODLESS GAMING | 2x Loot | FRESH SERVER?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 2 hours after the wipe.
On what timetable does GODLESS GAMING | 2x Loot | FRESH SERVER run its wipes?
The rhythm of GODLESS GAMING | 2x Loot | FRESH SERVER cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 31 days 13 hours.
Server tags
What do the server tags on GODLESS GAMING | 2x Loot | FRESH SERVER mean?
These are the tags GODLESS GAMING | 2x Loot | FRESH SERVER publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does GODLESS GAMING | 2x Loot | FRESH SERVER appear?
You will find GODLESS GAMING | 2x Loot | FRESH SERVER on the following Rust Server Trends lists: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Join the server
What steps get you onto GODLESS GAMING | 2x Loot | FRESH SERVER?
Enter client.connect 87.192.98.157:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.