Station XX-15180 · no signal
RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf
Offline 87.192.103.104:28015 checked 12d ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,180
- top 70%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.1 daysbetween real wipes
- on rhythm
- 14%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 16:05 UTC12d ago | M0.0■steady | 0 | – | running | 0 | |
| Fri 9 Oct, 16:05 UTC19d ago | M0.0▲rising | 1 | halved by day 2 | 7 days | 0 | |
| Thu 8 Oct, 21:22 UTC20d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Fri 2 Oct, 16:04 UTC26d ago | M0.0■steady | 0 | – | 6.2 days | 0 | |
| Thu 1 Oct, 23:03 UTC FW27d ago | M0.0■steady | 0 | – | 0.7 days | 0 | |
| Sat 26 Sep, 20:54 UTC32d ago | M0.0■steady | 0 | – | 5.1 days | 0 | |
| Fri 25 Sep, 16:05 UTC33d ago | M0.0▲rising | 1 | – | 1.2 days | 0 | |
| Fri 18 Sep, 16:05 UTC40d ago | M0.0■steady | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
Generated by the game, the map on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is procedural, size 4,000 with seed 1172717498. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
Its name points to a gather rate of 2x on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is not responding at this moment and is offline, last seen 12 days 5 hours ago.
How does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf rank against other Rust servers?
On player hours for the past week, RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf sits at #15,180, which puts it inside the top 70% of every ranked server.
Server details
How reliably does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf stay online?
No contact with RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf right now, and the last recorded contact was 12 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf run from?
A region is not published by RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 87.192.103.104:28015.
What build of Rust does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf use?
On Linux, RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf runs Rust network protocol 2634 and build 167231. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
How often does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf wipe, and on which days?
No next wipe can be predicted for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 12 days 10 hours.
Tags
What do the server tags on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf mean?
The game's server browser reads the tags RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf publishes: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf appear?
The Rust Server Trends lists that take in RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf are: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Connecting
What steps get you onto RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?
You can connect by pressing F1 in Rust and typing client.connect 87.192.103.104:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
