Rust Server TrendsSeismic network · station log
Recording Stations11,680 Players38,014 Active2,926 Wipes · 3 h94 48 h

Station XX-15180 · no signal

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf

Offline 87.192.103.104:28015 checked 12d ago

2x moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,180
top 70%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15180 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 200 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.1 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 16:05 UTC12d ago M0.0steady 0 – running 0
Fri 9 Oct, 16:05 UTC19d ago M0.0rising 1 halved by day 2 7 days 0
Thu 8 Oct, 21:22 UTC20d ago M0.0rising 1 – 0.8 days 0
Fri 2 Oct, 16:04 UTC26d ago M0.0steady 0 – 6.2 days 0
Thu 1 Oct, 23:03 UTC FW27d ago M0.0steady 0 – 0.7 days 0
Sat 26 Sep, 20:54 UTC32d ago M0.0steady 0 – 5.1 days 0
Fri 25 Sep, 16:05 UTC33d ago M0.0rising 1 – 1.2 days 0
Fri 18 Sep, 16:05 UTC40d ago M0.0steady 0 – 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 803 on average
292/ 350
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 598 on average
135/ 150
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 369 on average
143/ 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 349 on average
53/ 150
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 328 on average
380/ 430
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 313 on average
43/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Generated by the game, the map on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is procedural, size 4,000 with seed 1172717498. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Its name points to a gather rate of 2x on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is not responding at this moment and is offline, last seen 12 days 5 hours ago.

How does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf rank against other Rust servers?

On player hours for the past week, RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf sits at #15,180, which puts it inside the top 70% of every ranked server.

Server details

How reliably does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf stay online?

No contact with RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf right now, and the last recorded contact was 12 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf run from?

A region is not published by RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 87.192.103.104:28015.

What build of Rust does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf use?

On Linux, RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf runs Rust network protocol 2634 and build 167231. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

How often does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf wipe, and on which days?

No next wipe can be predicted for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 12 days 10 hours.

Tags

What do the server tags on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf mean?

The game's server browser reads the tags RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf publishes: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf appear?

The Rust Server Trends lists that take in RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf are: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Connecting

What steps get you onto RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

You can connect by pressing F1 in Rust and typing client.connect 87.192.103.104:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players 200 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.