Rust Server TrendsSeismic network · station log
Recording Stations11,711 Players58,911 Active3,347 Wipes · 3 h176 48 h

Station XX-15338 · recording

InternalTrainServer""

Online 87.151.212.210:28015 checked 11m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15338 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123411:0020:0005:0014:0000:0009:00Wiped Tue 27 Oct, 19:08 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctSun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 19:08 UTC1d ago – – – – running 0
Thu 8 Oct, 18:52 UTC20d ago M0.0steady 0 – 19 days 0
Sun 4 Oct, 18:21 UTC24d ago M0.0steady 0 – 4 days 0
Fri 2 Oct, 15:53 UTC26d ago M0.0steady 0 – 2.1 days 0
Thu 1 Oct, 19:06 UTC FW27d ago M0.0steady 0 – 0.9 days 0
Fri 25 Sep, 11:44 UTC33d ago M0.0steady 0 – 6.3 days 0
Thu 17 Sep, 18:11 UTC41d ago M0.0rising 1 halved by day 3 7.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average
433/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
340/ 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
37/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
31/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
48/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average
145/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on InternalTrainServer""?

The map on InternalTrainServer"" is procedural, produced by the game.

Which settings and rules apply on InternalTrainServer""?

You will find no gather rate in the name of InternalTrainServer"". At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on InternalTrainServer""?

At this moment, InternalTrainServer"" records 0 players across 10 slots. Averaged across the last seven days, the population was 0 players.

How does InternalTrainServer"" rank against other Rust servers?

Over the last seven days, InternalTrainServer"" recorded enough player hours to reach #15,338 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does InternalTrainServer"" stay online?

InternalTrainServer"" is up at the moment. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does InternalTrainServer"" run from?

Nothing about a region comes from InternalTrainServer"". The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 87.151.212.210:28015.

Which Rust version is InternalTrainServer"" running?

Rust network protocol 2635 and build 168909 on Linux is what InternalTrainServer"" runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on InternalTrainServer""?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does InternalTrainServer"" run its wipes?

There is no next wipe to predict at InternalTrainServer"", since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 39 hours.

Server tags

What do the server tags on InternalTrainServer"" mean?

These are the tags InternalTrainServer"" publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does InternalTrainServer"" appear?

The Rust Server Trends lists that take in InternalTrainServer"" are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto InternalTrainServer""?

You can connect by pressing F1 in Rust and typing client.connect 87.151.212.210:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.