Rust Server TrendsSeismic network · station log
Recording Stations11,610 Players35,756 Active2,903 Wipes · 3 h67 48 h

Station XX-12899 · no signal

myserver

Offline 87.117.51.48:28015 checked 24d ago

Connect
Players now
3/ 10
30% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,899
top 57%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12899 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
3of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 534 on average
261/ 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 322 on average
21/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 321 on average
17/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
162/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average
81/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
10/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on myserver?

The map on myserver is procedural, produced by the game.

Which settings and rules apply on myserver?

You will find no gather rate in the name of myserver. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on myserver?

myserver is not responding at this moment and is offline, last seen 24 days 7 hours ago.

How does myserver rank against other Rust servers?

The last seven days of player hours place myserver at #12,899, in the top 57% of all ranked servers.

Server facts

How reliably does myserver stay online?

myserver is down at the moment; the last recorded contact was 24 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 3 October 2026 is when Rust Server Trends first recorded it.

Where in the world is myserver hosted?

No region is published by myserver. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 87.117.51.48:28015.

What build of Rust does myserver use?

Rust network protocol 2634 and build 166652 on Windows is what myserver runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does myserver run its wipes?

Too few wipes of myserver are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 24 days 8 hours.

Server tags

What do the server tags on myserver mean?

The game's server browser reads the tags myserver publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does myserver appear?

The Rust Server Trends lists that take in myserver are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to myserver?

You can connect by pressing F1 in Rust and typing client.connect 87.117.51.48:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.