Station XX-15323 · no signal
[EU] Rust - Fatale Network
Offline 86.80.158.145:28015 checked 2d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 04:39 UTC16d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [EU] Rust - Fatale Network?
[EU] Rust - Fatale Network uses a procedural map, which the game generates.
Which settings and rules apply on [EU] Rust - Fatale Network?
No gather rate appears in the name of [EU] Rust - Fatale Network. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [EU] Rust - Fatale Network right now?
A reading taken now finds [EU] Rust - Fatale Network offline; the most recent activity was 2 days 3 hours ago. Averaged across the last seven days, the population was 0 players.
How does [EU] Rust - Fatale Network rank against other Rust servers?
Over the last seven days, [EU] Rust - Fatale Network recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does [EU] Rust - Fatale Network stay online?
As recorded now, [EU] Rust - Fatale Network is not reachable, the last contact having been 2 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 129, or 77% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is [EU] Rust - Fatale Network hosted?
The name of [EU] Rust - Fatale Network points to Europe, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 86.80.158.145:28015.
Which Rust version is [EU] Rust - Fatale Network running?
On Linux, [EU] Rust - Fatale Network runs Rust network protocol 2634 and build 167584. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on [EU] Rust - Fatale Network?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does [EU] Rust - Fatale Network run its wipes?
Too few wipes of [EU] Rust - Fatale Network are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 16 days 7 hours.
Tags
What do the server tags on [EU] Rust - Fatale Network mean?
These are the tags [EU] Rust - Fatale Network publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU] Rust - Fatale Network appear?
These Rust Server Trends lists include [EU] Rust - Fatale Network: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to [EU] Rust - Fatale Network?
Enter client.connect 86.80.158.145:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.