Rust Server TrendsSeismic network · station log
Recording Stations11,748 Players63,000 Active3,404 Wipes · 3 h200 48 h

Station XX-15323 · no signal

[EU] Rust - Fatale Network

Offline 86.80.158.145:28015 checked 2d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15323 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 04:39 UTC16d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
192/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
67/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
12/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
17/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 82 on average
233/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [EU] Rust - Fatale Network?

[EU] Rust - Fatale Network uses a procedural map, which the game generates.

Which settings and rules apply on [EU] Rust - Fatale Network?

No gather rate appears in the name of [EU] Rust - Fatale Network. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on [EU] Rust - Fatale Network right now?

A reading taken now finds [EU] Rust - Fatale Network offline; the most recent activity was 2 days 3 hours ago. Averaged across the last seven days, the population was 0 players.

How does [EU] Rust - Fatale Network rank against other Rust servers?

Over the last seven days, [EU] Rust - Fatale Network recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does [EU] Rust - Fatale Network stay online?

As recorded now, [EU] Rust - Fatale Network is not reachable, the last contact having been 2 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 129, or 77% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is [EU] Rust - Fatale Network hosted?

The name of [EU] Rust - Fatale Network points to Europe, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 86.80.158.145:28015.

Which Rust version is [EU] Rust - Fatale Network running?

On Linux, [EU] Rust - Fatale Network runs Rust network protocol 2634 and build 167584. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on [EU] Rust - Fatale Network?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does [EU] Rust - Fatale Network run its wipes?

Too few wipes of [EU] Rust - Fatale Network are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 16 days 7 hours.

Tags

What do the server tags on [EU] Rust - Fatale Network mean?

These are the tags [EU] Rust - Fatale Network publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [EU] Rust - Fatale Network appear?

These Rust Server Trends lists include [EU] Rust - Fatale Network: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to [EU] Rust - Fatale Network?

Enter client.connect 86.80.158.145:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167584
Build It runs game build 167584.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.