Station EU-15490 · no signal
Micronesia Returns
Offline EU 86.45.187.151:28015 checked 37d ago
- Players now
- 0/ 32
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,490
- top 67% · #2547 in EU
- Last wipe
- 107d ago
- weekly schedule
- Next wipe
- 4d 14h
- Mon 2 Nov, 17:31 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 32 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 17:31 UTC, in 4d 14h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Micronesia Returns?
A procedural map runs on Micronesia Returns, generated by the game.
Which settings and rules apply on Micronesia Returns?
You will find no gather rate in the name of Micronesia Returns. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Micronesia Returns right now?
A reading taken now finds Micronesia Returns offline; the most recent activity was 37 days 13 hours ago.
How does Micronesia Returns rank against other Rust servers?
Micronesia Returns is #2,547 in Europe and #15,490 worldwide on the past week's player hours, within the top 67% of ranked servers.
Server facts
How reliably does Micronesia Returns stay online?
No contact with Micronesia Returns right now, and the last recorded contact was 37 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 18 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Micronesia Returns hosted?
In Europe Micronesia Returns lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 86.45.187.151:28015 is the address it uses.
Which Rust version is Micronesia Returns running?
On Linux, Micronesia Returns runs Rust network protocol 2631 and build 157450. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does Micronesia Returns run its wipes?
From weekly: 7 days after its last wipe the next wipe of Micronesia Returns is estimated. The date of its next wipe is Monday 2 November at 17:31 UTC. 107 days 9 hours is how long the current world has been running. The tags it publishes carry a weekly wipe schedule.
Lists and tags
What do the server tags on Micronesia Returns mean?
Tags published by Micronesia Returns and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp32 (Max players): 32 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2631 (Protocol): Game protocol 2631: to join, your game must match this version; cs157450 (Build): The game build is 157450; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Micronesia Returns appear?
These Rust Server Trends lists include Micronesia Returns: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
What steps get you onto Micronesia Returns?
Enter client.connect 86.45.187.151:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.